File Details
Test Tube Animals (1.1.0 RELEASE)
- R
- Jun 19, 2016
- 236.11 KB
- 323
- 1.9.4
File Name
testtubeanimals-1.1.0.jar
Supported Versions
- 1.9.4
1.1.0 CHANGELOG:
Added:
- Now actually using the config file rather than just generating a blank unused file
- Opium Poppy (crop and seeds), grown as usual on farmland
- Opium Latex, Smelted into:
- Opium
- Opiate Anaesthetic (Shapeless Opium + Empty Syringe), requires Needle, prevents mobs from performing AI for a configurable amount of time (Default: 5 minutes)
- Gene Table, Split (100%) DNA down into genes and rebuild them back into new DNA (Includes Restricted Hopper Automation, Treat it like a Crafting Bench! )
- Genes (Multiple types)
- Ore Dictionary references for: (If you know of any more which should be added, please open an issue as "enhancement")
- Iron Wire as wireIron
- Gold Wire as wireGold
- Salt as itemSalt and dustSalt
- Unprepared Steel Ingot as ingotUnpreparedSteel
- Steel Ingot as ingotSteel
- Neodymium as ingotNeodymium
- Monazite as oreMonazite
- Opium Poppy Seeds as seedPoppy
- Modified some recipes to use Ore Dictionary references:
- Iron and Gold dusted slime balls can be crafted with any slimeball registered with "slimeball" + any dust registered "dustIron" or "dustGold" for the respective item.
- Added JEI Compatibility
- GeneTable break-down and re-construction recipes now show
- Some items have descriptions providing further information
- Syringes
- Test Tubes
Changes:
- Incubator now has a slot of Opiate anaesthetic, works exactly the same as injecting the mob by hand however doesn't require a needle and works automatically
- Incubator now can spawn baby variants of mobs, where applicable and when defined in the config file (Default: True)
- Hopper automation added for: (Mods that respect ISidedInventory should also work as expected)
- Incubator
- Centrifuge
- DnaSplicer
- Ender Dragon now only spawns in the end, can be turned off in the config file (Default: True)
- Changed the output stack size for nutrients depending on which item is used to craft it from a static value of 16 to:
- Fetid Nutrients
- Rotten Flesh: 8
- Aqua Nutrients
- Fish (Any): 4
- Muscle Nutrients
- Raw Pork chop: 8
- Raw Steak: 8
- Raw Mutton: 8
- Raw Rabbit: 16
- Rabbit's foot: 2
- Carbonated Nutrients
- Coal/Charcoal: 32
- Osteo Nutrients
- Bone: 12
- Bone Meal: 4 (NEW IN THIS UPDATE)
- Pyro Nutrients
- Blaze Powder: 24
- Gunpowder: 8
Fixes:
- Fixed an issue where the Incubator could continue counting a nutrient down past 0 until a nutrient was considered complete

