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Territory,War and Peace

An integrated mod that adds various expansion systems such as the territory system and war system. A territory war mod specially designed for servers, featuring exclusive squads job functio
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territorymod-1.8.1.jar

File nameterritorymod-1.8.1.jar
Uploader
hzy689hzy689
Uploaded
Nov 3, 2026
Downloads
9
Size
263.8 KB
Mod Loaders
NeoForge
File ID
9425075
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

NeoForge

implementation fg.deobf("curse.maven:territory-mod-1714209:9425075")

Learn more about Curse Maven

What's new

Updated and deployed Territory Mod 1.8.1 Implemented Levels and caps

Each level grants +1 member slot and +3 chunks of claim limit by default. Default upgrade cost: 32 emeralds per level. Supports multiple materials, unlimited quantities, and per-target-level configuration. Upgrades deduct from the inventory first, then automatically from the treasury for any shortfall. The upgrade UI shows required amount / inventory amount / treasury amount. Item search

Search by Chinese name, English name, or item ID. Modded items are included automatically. Clicking a search result fills in the item code. The item field in the task publishing UI uses the same search. War level gap

By default, you can only declare war on territories within a level difference of 3. Admins can change it: /territory admin set warLevelGap 5. Post-war negotiation

Winner’s negotiation points = 10 + loser level - winner level (minimum 1). Allied territories share points according to their contribution to occupying enemy capitals. Default city costs: small city 3 points, medium city 5 points; capital negotiation is disabled by default. Points can be used to demand loser cities or exchange for resources from the loser’s treasury. Players can continue adding items to the treasury during negotiation. /territory admin set negotiationCapitalCost 8 enables capital negotiation. UI: N → War tab; the negotiation panel appears after the war ends. Allies and third parties

Setting a friendly territory now creates a mutual alliance. Allies automatically join the war alongside their principal territory. For the capital condition, all allied capitals must fall. Third parties remain an independent side and get a separately colored progress bar on the HUD. Where to find it Normal upgrades / material display: N → Mine OP upgrade-material configuration: N → Mine → Upgrade Material Configuration Negotiation: N → War Example commands: /territory admin upgradecost 2 minecraft:emerald:1 /territory admin upgradecost 3 minecraft:emerald:5 /territory admin set negotiationCapitalCost 8 Deployment Server/client mods updated to territorymod-1.8.1.jar and territorymap-1.8.1.jar.