Territory Map — key features
Full-screen world map (M). Top-down terrain rendering of explored chunks (per-block colors with height shading, cached); territory overlays (blue = peaceful, red = at war — with border, name and owner); waypoints and order markers; coordinate panel; drag to pan, cursor-anchored zoom, follow mode (F).
Minimap HUD (Z). An always-visible 120×120-block overview: terrain, territory blocks with names, order markers, teammates and allies — and your own triangular direction pointer that rotates with the view (new in v1.6.0).
Claiming & expansion (C). Enter claim mode, drag out points A/B, name the territory and create it; owners get an expansion mode to append new land areas; the annex button appears automatically during a war claim window.
Quick command panel. During drills, commanders click the map to set an order point, pick a target (all / team / player) and send Attack / Defend / Rally with one click.
Map teleporting. Right-click anywhere on the map to teleport there (disabled during wars and drills); saved waypoints show as map markers, minimap dots and in-world beacon beams.
Management UI (N). Five tabs (Mine / Territories / Drill / War / Tasks) covering members, permissions, applications, whitelist, allies, teams, war status and tasks — the full chat-command system remains available as well.
Live sync. The server pushes complete snapshots (territories, waypoints, status, teleports) every few seconds; map actions are sent back over a lightweight custom channel.

