terraria_echoes-0.13.0-r29.jar
Curse Maven Snippet
What's new
Terraria: Echoes 0.13.0-r29
New Content
Trinkets System: 5 New Trinkets + 2 New Materials
All trinkets use Curios slots. Universal rules: Effects with the same name do not stack · Must be equipped to work · Server-side values are authoritative.
- Möbius Loop: Every 5th successful melee or projectile hit deals 2x damage. Missed swings don't count; AOE hits count as one.
- Recipe: Echo Ingot x8 + Amethyst x1
- Sunstone: While in daylight and exposed to the sky, attack damage +15%.
- Recipe: Gold Ingot x4 + Solar Fragment x1
- Band of Renewal: Restores 1 HP every 5 seconds. Works while moving and in combat.
- Recipe: Copper Ingot x4 + Emerald x1
- Avenger Emblem: Melee and projectile attack damage +12%.
- Recipe: Echo Ingot x3 + Solar Fragment x1
- Echo Ingot (New Material): Craft yields 2.
- Recipe: Gold Ingot + Prismatic Shard + Solar Fragment
- Solar Fragment (New Material): Dropped by the Golem (default: 6).
Golem Heart (Formerly "Guardian's Heart") — Completely Reworked
- Previously an active right-click temporary resistance buff. Now a passive "Stone Armor" layer system. The right-click function has been removed.
- While equipped and standing on the ground, you build up Stone Armor layers (max 3 layers, 1 layer every 6 seconds).
- Taking 2 or more damage consumes 1 layer and reduces damage by an additional 35%.
- When a layer breaks: Knocks back enemies within 5 blocks and deals 8 damage.
- When all layers are broken, charging is paused. Taking damage does not reset the charge, works mid-air, and provides 35% knockback resistance.
- New dedicated HUD: Shows current layers, charging progress for the next layer, and pause countdown.
Golem Expansion + Custom Battle Music
- 2 New Attacks: Rotary Stone Arms and Vault Crusher. Total attacks now: 16.
- Leap Attack Reworked: Now jumps to chase you instead of walking. Jump distance, height, and pace are configurable.
- Part Destruction Buff: Destroying a part now buffs the main body (damage, fist range, AoE, attack speed, projectile speed, armor). The more you break, the angrier he gets.
- Damage Thresholds: Each damagable part has a per-hit damage ceiling that slowly refills over time, plus distance falloff. This makes each exchange more controlled.
- Heavy Hit Bonus: Heavy hits deal extra damage based on the target's max HP (capped per hit).
- Performance Guard: Limits simultaneous mechanical entities to prevent fps drops from bullet hell.
- Custom Music: Added Golem Phase 1, Phase 2 battle tracks, and a finale sound effect.
Empress Expansion
- Ward Mechanic: Gains damage reduction during rest/charge. Ward breaks when casting debuffs or overloading.
- Weakness Window: Take increased damage multipliers during debuff and overload states, creating clear DPS windows.
- Armor Toughness: Introduced as an independent stat. Stacking pure single-hit damage is no longer the only optimal strategy.
- Damage Thresholds: Per-hit damage ceiling, slow refill over time, and distance falloff are independent. Max effective range extends beyond 256 blocks.
- Day/Night Scaling: Day: 800 HP, 13 base damage. Night: 600 HP, 6 base damage.
- Dense Barrage Scaling: The quantity multiplier for dense barrages is now independently configurable and no longer tied to other phases.
Changes & Fixes
- All values are now multiplier-based: HP, armor, damage, etc., were previously absolute values. They are now exposed to the server as "Base Value x Multiplier" for easier fine-tuning without side effects. Old settings are automatically converted on upgrade.
- Golem's 16 Attacks are Individually Configurable: Damage multiplier, linked mechanism count, and random weight can be adjusted per attack. Official names were added for all attacks: Staggered Fists, Colossus Slam, Molten Fan, Temple Gaze, Earthen Geysers, Rolling Barricade, Amber Rain, Returning Souls, Cursed Grasp, Cross Relay, Anchor Array, Pincer Crush, Piston Barrage, Temple Triad, Rotary Stone Arms, Vault Crusher.
- Completed Missing Textures and Models: 6 items that previously lacked models now display correctly.
- Music Play Distance: Extended from "Empress only" to "All Bosses". Works for the Golem too.
- Item Renamed: "Guardian's Heart" corrected to "Golem Heart" to match the boss's origin.
Deployment Notes
- Dependencies: Curios
[9.5.1, 10), NeoForge[21.1.244,), Minecraft1.21.1. - Crucial: Please remove the old
empress_of_lightmod. Installing both will cause conflicts. - Restart & Resummon: After upgrading, restart your server and resummon the boss. New values only apply to newly spawned entities. Existing Golems will use the old parameters.
- Version Sync: Server and client must be on the same version. Trinket states and HUD sync over the network. Mismatched versions will cause visual bugs.
This mod has no additional files