smoothterrain-0.4.2.jar
Curse Maven Snippet
What's new
0.4.2 (Minecraft 1.20.1, Forge)
EN
- Much less server lag in worlds with many mobs. Smooth collision for mobs used to be recalculated almost entirely whenever any block in the world changed (flowing water, a mob breaking something) and every 10 seconds, so the server fell behind. Now it is only refreshed around what changed, shared between neighbouring blocks, and 10–20 times cheaper when it does need to be calculated.
- New server option
collision.entities. DefaultNEAR_PLAYERS: players, whatever they ride and anything withinnearPlayerDistanceblocks (32) of a player follow the slopes; mobs far away use the usual cubes (nobody sees them up close).ALL= previous behaviour,PLAYERS= players only. collision.statsSeconds(0 = off) writes collision cache statistics to the log every few seconds, to help diagnose lag.
ES
- Mucho menos lag del servidor en mundos con muchos mobs. La colisión suave de los mobs se recalculaba casi entera cada vez que cambiaba cualquier bloque del mundo (agua que corre, un mob que rompe algo) y cada 10 segundos, así que el servidor se quedaba atrás. Ahora solo se recalcula alrededor de lo que cambió, se comparte entre bloques vecinos y cuesta 10–20 veces menos cuando hay que calcularla.
- Nueva opción del servidor
collision.entities. Por defectoNEAR_PLAYERS: los jugadores, lo que montan y lo que esté a menos denearPlayerDistancebloques (32) de un jugador siguen las rampas; los mobs lejanos usan los cubos de siempre (nadie los ve de cerca).ALL= como antes,PLAYERS= solo jugadores. collision.statsSeconds(0 = apagado) escribe en el log cada tantos segundos cómo va la caché de colisión, para diagnosticar lag.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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