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Tepox Scorched Guns Enchantments

A simple mod that adds more enchantments to the weapons from Scorched Guns 2 for NeoForge.

Tepox Scorched Guns Enchantments

Adds new enchantments for Scorched Guns, allowing weapons and armor to be specialized with new offensive, defensive, utility, and weapon-specific effects.


English

Description

Tepox Scorched Guns Enchantments expands Scorched Guns with new enchantments for weapons and armor, allowing you to specialize your equipment and create different combat builds.

Some enchantments can be obtained normally, while more specialized Treasure Enchantments can only be obtained through Villager Trades or Random Loot.

Obtaining Enchantments

  • Standard: Available through normal enchanting methods.
  • Treasure: Cannot be obtained from the Enchanting Table. Available through Villager Trades and Random Loot.

Enchantments

Enchantment Max Level Obtaining Effect
Collector III Standard Works like Looting for Scorched Guns weapons, increasing the amount and chance of items dropped by mobs killed with the enchanted weapon.
Pack-A-Punch VI Standard Adds +1.5 total shot damage per level, up to +9 additional damage at Level VI.
Armor Plating III Standard Reduces durability damage received by enchanted armor from gunfire by 15% / 25% / 50%. It does not reduce damage received by the wearer.
On the Move IV Standard Killing a mob has a 5% / 10% / 15% / 20% chance to grant Regeneration II for 4 seconds.
Overloaded II Standard Increases the weapon's magazine capacity by 50% / 75%.
Instinctive Shot III Treasure Increases damage while firing from the hip by 15% / 25% / 40%. The bonus does not activate while aiming.
Compact Pellet I Treasure Exclusive to shotguns. Converts multiple pellets into a single accurate projectile while preserving the total damage of the shot.
Steady Pulse III Treasure Exclusive to rifles and snipers. Increases damage while aiming by 15% / 25% / 40%.
No Reload I Treasure Exclusive to automatic weapons. While crouching, shots consume ammunition directly from your reserves instead of the weapon's magazine.
The Old Days III Standard Exclusive to weapons using Powder and Ball ammunition. Adds +4 / +8 / +15 total shot damage.
Long Shot III Standard Shots against targets more than 30 blocks away deal 15% / 20% / 25% additional damage.
One by One I Treasure Exclusive to the Super Shotgun. Changes its firing mode from Burst to Semi-Automatic, allowing each shell to be fired separately.
Environmental Conservation I Treasure Exclusive to Rocket weapons. Rocket explosions still deal damage and knockback but no longer destroy blocks.
Patient Shot III Standard Exclusive to snipers. Keeping a mob under your sights charges a shot that deals 15% additional damage. Charge time is 5 / 2.5 / 1.25 seconds. Losing the target or firing resets the charge.
Nuclear Explosion I Standard Exclusive to Rocket weapons. Adds +15 total shot damage.
Poison Explosion I Standard Exclusive to Rocket weapons. Direct hits and explosions apply Poison II for 15 seconds to affected enemies. The shooter is excluded.
Stunning Explosion I Standard Exclusive to Rocket weapons. Direct hits and explosions apply Slowness II for 5 seconds to affected enemies. The shooter is excluded.
Anti-Explosives I Treasure Exclusive to chestplates. Makes the wearer immune to explosions caused by their own Rocket weapons, but does not protect against rockets fired by other entities.
Anti-Snipers III Treasure Exclusive to chestplates. Reduces Scorched Guns weapon damage received from more than 25 blocks away by 20% / 35% / 50%.
Anti-Shotguns III Treasure Exclusive to chestplates. Reduces Scorched Guns weapon damage received from 4 blocks away or closer by 20% / 35% / 50%.

Notes

Single-level enchantments are displayed without a Roman numeral, similar to vanilla enchantments such as Silk Touch.

Some enchantments are mutually exclusive to encourage specialized weapon and armor builds.


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Descripción

Tepox Scorched Guns Enchantments expande Scorched Guns añadiendo nuevos encantamientos para armas y armaduras, permitiendo especializar tu equipamiento y crear diferentes estilos de combate.

Algunos encantamientos pueden obtenerse normalmente, mientras que los Encantamientos de Tesoro más especializados solo pueden obtenerse mediante tradeos con aldeanos o loot aleatorio.

Obtención de encantamientos

  • Estándar: Disponible mediante los métodos normales de encantamiento.
  • Tesoro: No puede obtenerse mediante la Mesa de Encantamientos. Puede conseguirse mediante tradeos con aldeanos y loot aleatorio.

Encantamientos

Encantamiento Nivel Máximo Obtención Función
Recolector III Estándar Funciona como Saqueo para las armas de Scorched Guns, aumentando la cantidad y probabilidad de los objetos soltados por los mobs eliminados con el arma.
Pack-A-Punch VI Estándar Añade +1.5 de daño total al disparo por nivel, hasta +9 de daño adicional en Nivel VI.
Blindaje III Estándar Reduce el desgaste de durabilidad de la armadura provocado por disparos en 15% / 25% / 50%. No reduce el daño recibido por el portador.
Sobre la marcha IV Estándar Al eliminar un mob existe una probabilidad de 5% / 10% / 15% / 20% de obtener Regeneración II durante 4 segundos.
Sobre Cargado II Estándar Aumenta la capacidad del cargador del arma en 50% / 75%.
Tiro Instintivo III Tesoro Aumenta el daño al disparar desde la cadera en 15% / 25% / 40%. La bonificación no se activa mientras se apunta.
Perdigón Compacto I Tesoro Exclusivo de escopetas. Convierte los múltiples perdigones del arma en un único proyectil preciso, conservando el daño total del disparo.
Pulso Firme III Tesoro Exclusivo de rifles y snipers. Aumenta el daño mientras se apunta en 15% / 25% / 40%.
Sin Recarga I Tesoro Exclusivo de armas automáticas. Mientras el jugador está agachado, los disparos consumen directamente la munición de reserva en lugar de las balas del cargador.
Los Viejos Tiempos III Estándar Exclusivo de armas que utilizan munición Powder and Ball. Añade +4 / +8 / +15 de daño total al disparo.
Tiro Lejano III Estándar Los disparos contra objetivos situados a más de 30 bloques causan 15% / 20% / 25% de daño adicional.
Una por una I Tesoro Exclusivo de la Super Shotgun. Cambia su modo de disparo de Burst a Semi-Automático, permitiendo disparar cada cartucho individualmente.
Conservación del entorno I Tesoro Exclusivo de armas Rocket. Las explosiones continúan causando daño y knockback pero ya no destruyen bloques.
Tiro Paciente III Estándar Exclusivo de snipers. Mantener un mob bajo la mira carga un disparo que causa 15% de daño adicional. El tiempo de carga es de 5 / 2.5 / 1.25 segundos. Perder el objetivo o disparar reinicia la carga.
Explosión Nuclear I Estándar Exclusivo de armas Rocket. Añade +15 de daño total al disparo.
Explosión Venenosa I Estándar Exclusivo de armas Rocket. Los impactos directos y explosiones aplican Veneno II durante 15 segundos a los enemigos afectados. El tirador queda excluido.
Explosión Aturdidora I Estándar Exclusivo de armas Rocket. Los impactos directos y explosiones aplican Ralentización II durante 5 segundos a los enemigos afectados. El tirador queda excluido.
Anti-Explosivos I Tesoro Exclusivo de pecheras. Hace al portador inmune a las explosiones provocadas por sus propias armas Rocket, pero no protege contra cohetes disparados por otras entidades.
Anti-Snipers III Tesoro Exclusivo de pecheras. Reduce el daño de armas de Scorched Guns recibido desde más de 25 bloques en 20% / 35% / 50%.
Anti-Escopetas III Tesoro Exclusivo de pecheras. Reduce el daño de armas de Scorched Guns recibido desde una distancia de 4 bloques o menos en 20% / 35% / 50%.

Notas

Los encantamientos de un único nivel se muestran sin número romano, al igual que encantamientos vanilla como Toque de Seda.

Algunos encantamientos son incompatibles entre sí para fomentar diferentes especializaciones de armas y armaduras.

The Tepox Scorched Guns Enchantments Team

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