promotional bannermobile promotional banner

Tensura ReRebirth

This mod reworks Tensura's prestige progression system, adding highly configurable difficulty and progression settings, along with customizable race and skill pools.
Back to Files

trrebirth-1.5.1.jar

File nametrrebirth-1.5.1.jar
Uploader
JackArifsJackArifs
Uploaded
Aug 21, 2026
Downloads
2.6K
Size
155.5 KB
Mod Loaders
NeoForge
File ID
8695590
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tensura-rerebirth-1600719:8695590"

Learn more aboutย Curse Maven

What's new

Changelog 1.5.1


Echoes that actually fight like you, working skill locks, a stable EP requirement and a full staff editor.

๐Ÿ‘ป Echoes Got Real
Your echo copies the life it came from now: health, damage, armour, EP, magicule, aura, awakening and race. No more generic giant with a 2000 HP ceiling.
Power caps are off by default. Echo health isn't squashed anymore and the boss bar shows the real numbers.
Echoes keep every skill at the mastery it had, not the first 12 at level 1. They lead with ultimates and uniques instead of casting Sense Heat at you.
Fixed echoes spawning broken. They used to lose everything on spawn and sit at 10 magicule, unable to cast a thing.
Names show the race now: Echo of [Name]โœฏ3 ยท True Dragon.
Your checklist tells you what race and how much EP the echo you owe is carrying.
Staff can turn the mirroring off and scale echo power up or down with a multiplier.

๐Ÿ’ฐ Echo Farming Patched
An echo killed by someone else used to respawn forever, so a group could farm the same past life for coins on repeat. Each life pays its bounty once now (configurable). Latecomers get told it's spent.

๐Ÿ”’ Skill Locks Actually Work
Big one: on some servers locking did nothing. Chat said locked, counter stayed 0, skill never appeared. Rebirth keeps its own record now instead of trusting a list something else was wiping.
Locks you already had carry over. Nothing to redo.
Fixed a rebirth crash for prestiged players on most servers. Race applied, but your unique skill roll and the rest of the reset were lost.

๐Ÿ“Š EP Requirement Stopped Moving
The EP needed to rebirth reads your maximum EP now, not your current. Spending mana in a fight or showing up drained used to push you back under the requirement even though you hadn't gotten weaker.

๐Ÿ”ข Reset Counter Fixed
Rebirth level and Tensura's reset counter match exactly, both directions. Getting demoted used to leave you with the higher level's bonuses.
Drifted counters repair themselves on your next join. 
New staff command to force a counter to a value if something else wrote to it.

๐Ÿ› ๏ธ Staff Editor Covers Everything
Used to reach about half the config. Now it's all of it, sorted into tabs: General, Curves, Bosses, Pools, Echoes and Commands.
Every echo setting, the master on/off switch, the broadcast message and the reward/reset command lists are editable in-game.
Reward and reset commands are locked to top-level operators. Tab is hidden for everyone else.
Saving confirms in chat instead of just closing, and a rejected save says why.

๐Ÿ› Fixes
Races unlocked by prestige now show up in the reincarnation and reroll menu, even if the base mod's config never listed them.
Boss requirements no longer repeat every level when reset boss kills is off. Each level asks for its own bosses only.

Echo coin bounties still need Tensura Restricted.

This mod has no additional files