Tensura: Monsterization 1.0.0-alpha.1
Curse Maven Snippet
What's new
Tensura: Monsterization 1.0.0-alpha.1
First public alpha.
- Vanilla Wolf → Tensura’s existing base Direwolf through persistent loaded environmental exposure.
- Configurable minimum environmental magicule; only excess above 5,000 contributes and stored progress is retained below the minimum.
- Calibrated release defaults: multiplier 4/9, threshold 4,000, checks every 100 UUID-staggered ticks.
- Successful Evolve/Endow naming earns one transition; Subdue keeps Tensura costs/rewards and uses a separate base-energy threshold.
- Wild and tamed wolves, baby deferral without repeating naming, supported owner/name/posture/health/effect preservation, and conservative transferable-skill preservation.
- Shared guarded replacement, safe handling of incompatible equipment, native Direwolf initialization and normal later Tensura evolution.
- Generic internal progression/path architecture and conservative development-build migration with conflict blocking.
- OP inspect/set/diagnose/stats commands and optional verbose diagnostics, independently disabled by default.
- Dedicated-server and single-client verification.
Default environmental balance
- Plains (~500): no natural accumulation.
- Ancient Forest (~20,000): approximately 3 loaded hours.
- Barren Land (~46,000): approximately 73.2 loaded minutes.
Known Alpha limitations
Wolf → Direwolf is the only registered path. Two-client synchronization has not been directly verified; full-modpack compatibility and extended performance are not guaranteed. No cascading naming evolution, addon poisoning, new skills, player races, new variants or public extension API. Back up important worlds before testing.
Created by LordLony with extensive AI-assisted development, including implementation, testing, and documentation.
This mod has no additional files

