tensuraleveling-1.0.12.jar
Curse Maven Snippet
What's new
1.0.12 changelog
- Reworked the SLR Mana ↔ Tensura Magicules synchronization system
- Replaced the older Mana bridge with the new authoritative Mana architecture.
- Fixed runaway/desynchronized MP behavior, including the reported 1 billion MP regression.
- Stabilized SLR Mana spending, restores, regeneration, max-Mana changes, death/respawn and related synchronization paths.
- SLR Mana operations now resolve their actual semantic origin before modifying the shared Magicules resource.
- Fixed Unified Combat skill filtering
- Combat Mode manages only the three actual configured Tensura combat skill slots.
- Unrelated ManasCore/Tensura activations are no longer accidentally blocked.
- Fixes cases involving passive/toggle abilities and other non-combat-slot actions.
- Added SLR Shadow kill credit
- Kills performed by supported SLR Shadows now correctly award Tensura EP to their player owner.
- Added TL-Debug village protection
- Hostile Tensura mobs can no longer naturally spawn too close to villages.
- Default protection radius: 35 blocks.
- On/Off and radius is configurable through
tl-debug-server.toml. - ( i was getting slimed in villages every time, so i added village protection which can be toggled on and off in the tl-debug config.)
- Rebalanced Magic Crystal → SLR Gold values
- Small/Low: 5 → 2 Gold
- Medium: 100 → 25 Gold
- Large/High: 450 → 300 Gold
- (still configurable in the configs)
All Relations
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- Embedded Library
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