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Tempad Additions

Customize Tempad portals, connect remote locations, and control animated containment fields.
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Tempad Additions 1.0.3— NeoForge 1.21.1

File nametempad-additions-1.0.3+neoforge-1.21.1.jar
Uploader
velnomvelnom
Uploaded
Oct 19, 2026
Downloads
26
Size
1.3 MB
Mod Loaders
NeoForge
File ID
9255399
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tempad-additions-1747071:9255399"

Learn more about Curse Maven

What's new

Added

  • Remote Link upgrade: open a portal between two remote locations from the Tempad, including saved destinations and permitted Location Share players.
  • Containment Projector (Prototype), with a dedicated orange control screen and six walls that contain players and living entities.
  • Default 3 × 3 × 3 field, independently adjustable dimensions from 1–32 blocks and X/Y/Z offsets from −64 to +64 blocks.
  • Minus/plus controls for all six settings, 0.1-block steps with Shift, and typed values with 0.01-block precision.
  • Resize and reposition active fields with animated movement, live values, and a Stop button for both operations.
  • Moving fields carry their occupants and keep outsiders outside. Movement stops before pushing an entity into world blocks.
  • Horizontal-then-vertical opening, reversed closing animation, dedicated opening/closing audio, and English/Turkish subtitles.
  • Fields can open and expand through blocks without changing them, and include whole bodies intersecting the initial boundary.

Fixed

  • Intermittently missing player transit audio for normal and remote portals, including travel across dimensions.
  • Overflowing Swap button text and the Tempad tab icon appearance.
  • Small movement packets allowing players to cross resizing containment walls in Survival and Creative.
  • Leading silence delaying the containment closing sound.

Prototype status and validation

  • The projector is currently available through Creative or /give @s tempad_addon:tva_projector. Crafting, Chronon consumption, damage, and Tempad-screen controls are not implemented yet.
  • Active fields close when their projector chunk unloads or the world restarts; teleport escape prevention is not implemented yet.

This mod has no additional files