teleportmod-1.1.0.jar
What's new
version: 1.1.0
- added possibility to set teleport travel cost (disabled by default)
- teleport can "consume" items, health points, XP levels or XP points
- any item can be used as "currency" (also from other mods - just make sure to provide correct name in config file)
- tip: setting cost type to "ITEM" and cost to "0" will allow to travel only if you have specified item but it won't consume it (so it can work as a multi-use "key")
- if cost type is set to "HEALTH" teleport will not kill the player even if doesn't have enough HP. In such case player health will be set to 1HP (half heart)
- cost can be constant (e.g 1 emerald per use) or based on travel distance (e.g. 1 gold ingot per 10 chunks)
- for distance-based cost you can set a maximum limit (e.g. 10 XP points per chunk but no more than 5000 in total)
- costs are ignored in creative mode
- config can be found in <world_directory>/serverconfig/teleportmod-server.toml (I suggest to reconnect to server after changing config)
- mod now works on Dedicated Servers
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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