Teleport++

Build a fast-travel network. Teleport yourself, mobs and other players using area teleports.

File Details

teleportmod-1.1.0.jar

  • R
  • Jun 13, 2020
  • 164.78 KB
  • 4.2K
  • 1.15.2

File Name

teleportmod-1.1.0.jar

Supported Versions

  • 1.15.2

version: 1.1.0
- added possibility to set teleport travel cost (disabled by default)
    - teleport can "consume" items, health points, XP levels or XP points
    - any item can be used as "currency" (also from other mods - just make sure to provide correct name in config file)
    - tip: setting cost type to "ITEM" and cost to "0" will allow to travel only if you have specified item but it won't consume it (so it can work as a multi-use "key")
    - if cost type is set to "HEALTH" teleport will not kill the player even if doesn't have enough HP. In such case player health will be set to 1HP (half heart)
    - cost can be constant (e.g 1 emerald per use) or based on travel distance (e.g. 1 gold ingot per 10 chunks)
    - for distance-based cost you can set a maximum limit (e.g. 10 XP points per chunk but no more than 5000 in total)
    - costs are ignored in creative mode
    - config can be found in <world_directory>/serverconfig/teleportmod-server.toml (I suggest to reconnect to server after changing config)
- mod now works on Dedicated Servers