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Teleport Animation

Adds cinematic teleport transitions when using /tp or /teleport commands, compatible with Waystones, JourneyMap, and more
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Teleport Animation (1.3.0)

File nameteleport_animation-1.21.1-neoforge-21.1.235-1.3.0.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Sep 28, 2026
Downloads
35
Size
2.8 MB
Mod Loaders
NeoForge
File ID
8999420
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:teleport-animation-1608291:8999420"

Learn more about Curse Maven

What's new

v1.3.0 - Stage flash fix

Bug-fix release for Minecraft 1.21.1 / NeoForge 21.1.235.

Fixed

  • Flash between animation stages: every time the camera changed height (each zoom stage) the whole terrain was rebuilt, causing a visible flash. The terrain is now refreshed with a lightweight update, as on the 26.x builds.
  • Stage flash drawn twice: the transition overlay was rendered twice per frame, doubling the opacity of the stage flash. It is now drawn once.
  • Camera shake before travel: the camera now holds still in the top-down hold before travelling, as on the 26.x builds.
  • Log spam: removed leftover debug warnings that were logged every 10 ticks during a transition.
  • Sodium 0.6+ / Embeddium support: the lightweight terrain refresh used during the transition looked up an outdated Sodium class name, so it never ran with current Sodium. It now supports the current Sodium, legacy Sodium and Embeddium package names.

Added

  • Stage flash intensity option (GitHub issue #2): new client option stepFlashIntensity in config/teleport_animation-client.toml, range 0.0–1.0, default 1.0. It dims the white flash shown each time the animation switches zoom stage; 0 disables it. The travel fade-to-black and the HUD fade are not affected.

Notes

Client-side visual mod. Verified: ./gradlew clean build is green.

JAR: teleport_animation-1.21.1-neoforge-21.1.235-1.3.0.jar

This mod has no additional files