Teleport Animation (1.3.0)
Curse Maven Snippet
What's new
v1.3.0 - Stage flash fix
Bug-fix release for Minecraft 1.21.1 / NeoForge 21.1.235.
Fixed
- Flash between animation stages: every time the camera changed height (each zoom stage) the whole terrain was rebuilt, causing a visible flash. The terrain is now refreshed with a lightweight update, as on the 26.x builds.
- Stage flash drawn twice: the transition overlay was rendered twice per frame, doubling the opacity of the stage flash. It is now drawn once.
- Camera shake before travel: the camera now holds still in the top-down hold before travelling, as on the 26.x builds.
- Log spam: removed leftover debug warnings that were logged every 10 ticks during a transition.
- Sodium 0.6+ / Embeddium support: the lightweight terrain refresh used during the transition looked up an outdated Sodium class name, so it never ran with current Sodium. It now supports the current Sodium, legacy Sodium and Embeddium package names.
Added
- Stage flash intensity option (GitHub issue #2): new client option
stepFlashIntensityinconfig/teleport_animation-client.toml, range0.0–1.0, default1.0. It dims the white flash shown each time the animation switches zoom stage;0disables it. The travel fade-to-black and the HUD fade are not affected.
Notes
Client-side visual mod. Verified: ./gradlew clean build is green.
JAR: teleport_animation-1.21.1-neoforge-21.1.235-1.3.0.jar
This mod has no additional files

