Teleport Animation (1.1.7)
Curse Maven Snippet
What's new
v1.1.7 - Flicker fix stability patch
Fix
- Verified stability of camera pre-displacement flicker fix for nearby waystones
- Confirmed smooth
slideFrame()transitions for waystones within render distance - Validated elegant fade-to-black drags for distant waystones
Details
This patch ensures consistent behavior across all nearby waystone teleports with no visual flicker or jarring transitions.
- Phase 1 (Ascent): Player rises upward smoothly
- Phase 2 (Displacement): Camera slides smoothly without flicker; distant waystones fade-to-black elegantly
- Phase 3 (Descent): Player lands at destination naturally
Technical
- Terrain chunk handoff delay mechanism active
- Automatic nearby waystone detection based on render distance
- Optimized terrain refresh with Sodium cheap updates
JAR: teleport_animation-26.2-neoforge-1.1.7.jar
This mod has no additional files

