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Teleport Animation

Adds cinematic teleport transitions when using /tp or /teleport commands, compatible with Waystones, JourneyMap, and more
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Teleport Animation (1.0.2)

File nameteleport_animation-26.1.2-neoforge-1.0.2.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 6, 2026
Downloads
9
Size
2.8 MB
Mod Loaders
NeoForge
File ID
8589957
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:teleport-animation-1608291:8589957"

Learn more about Curse Maven

What's new

v1.0.2 - Fix teleport animation flickering for nearby waystones

Fix

  • Eliminated flickering in Phase 2 (displacement) when teleporting to nearby waystones by implementing smooth camera pre-displacement with fade transition
  • Added slideFrame() for smooth camera slides (no fade-to-black) on nearby waystone teleports
  • Implemented travelFrame() with elegant fade-to-black drags for distant waystones
  • Automatic detection of nearby waystones based on player render distance
  • Optimized terrain refresh with cheap Sodium updates instead of full geometry rebuilds during travel phase
  • Added getTravelBlackoutIntensity() for smooth fade-to-black transitions
  • Ported blackout rendering to TeleportStepEffectRenderer

Details

The teleport animation now uses two different strategies based on waystone distance:

  • Nearby waystones (within render distance): Smooth camera slide across terrain with no fade — keeps the path visible and flicker-free
  • Distant waystones: Elegant fade-to-black with camera drag movements at start and end of travel

Technical

  • Ported camera pre-displacement logic from v26.2 to v26.1.2
  • 20-block pre-displacement distance with 9-tick fade windows
  • Terrain chunk handoff delay support to avoid flicker while chunks stream in

JAR: teleport_animation-26.1.2-neoforge-1.0.2.jar

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