Teleport Animation (1.1.5)
Curse Maven Snippet
What's new
Version 1.1.5 — Opción 1: Smooth Slide Animation for Nearby Waystones
What's New
- Nearby Waystone Slide Animation (Opción 1): When teleporting to a waystone within render distance, the camera now smoothly slides horizontally from origin to destination in a single continuous motion.
- Phase 1 (Ascenso): Camera rises vertically above the player.
- Phase 2 (Teleport/Slide): Camera slides smoothly across the landscape, interpolating XZ position while maintaining altitude.
- Phase 3 (Descenso): Camera descends vertically into the destination waystone.
- Optimized for Visibility: No fade-to-black overlay — both waystones remain visible throughout the transition for maximum immersion.
How It Works
- Automatic Detection: Triggers when destination waystone is within render distance (typically 8 chunks).
- Smooth Interpolation: Camera position is eased between origin and destination using smooth step function.
- Consistent Altitude: Camera maintains top-down viewing angle (pitch 90°) throughout the slide for clear sightlines.
Technical Details
- New
slideFrame()method handles XZ interpolation for nearby teleports. getCameraFrame()now routes toslideFrame()whentravelToNearbyWaystoneis true.- Travel duration automatically reduced to 12-20 ticks for quick, snappy transitions.
- No blackout fade means nearby teleports feel immediate and responsive while long-distance teleports retain cinematic drama.
Behavior Comparison
| Waystone Distance | Animation Type | Duration |
|---|---|---|
| ≤ Render Distance (Opción 1) | Smooth Slide | ~1 second |
| > Render Distance | Full Travel with Fade | ~1.5-3 seconds |
Built for Minecraft 26.2 • NeoForge 26.2.0.37-beta
This mod has no additional files

