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Teleport Animation

Adds cinematic teleport transitions when using /tp or /teleport commands, compatible with Waystones, JourneyMap, and more
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Teleport Animation (1.1.4)

File nameteleport_animation-26.2-neoforge-1.1.4.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 6, 2026
Downloads
6
Size
2.8 MB
Mod Loaders
NeoForge
File ID
8587640
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:teleport-animation-1608291:8587640"

Learn more about Curse Maven

What's new

Version 1.1.4 — Teleport Phase 2 Refinements

What's New

  • Smart Distance-Based Rendering: The mod now detects when waystones are within render distance and optimizes the camera animation accordingly.
    • Nearby Waystones: Smooth camera drag with no fade-to-black overlay for a seamless experience when teleporting short distances.
    • Distant Waystones: Full cinematic fade-to-black transition with two-phase camera drag (20-block approach + destination arrival) for dramatic long-distance teleports.
  • Eliminated Double Flicker: Fixed an issue where the HUD overlay and travel blackout were rendering simultaneously at the start of phase 2, causing visual stuttering.

Improvements

  • Travel phase now respects render distance settings for optimal performance and visual coherence.
  • Smoother animation transitions between phases with better fade timing.
  • HUD overlay no longer overlaps with travel blackout effect.

Technical Details

  • calculateTravelTicks() now detects nearby waystones (distance < renderDistance × 16 blocks).
  • getTravelBlackoutIntensity() returns 0.0 for nearby teleports, skipping the fade-to-black effect.
  • getHudFadeOverlayIntensity() suppresses the HUD overlay during travel phase to prevent double-flicker.

Built for Minecraft 26.2 • NeoForge 26.2.0.37-beta

This mod has no additional files