Teleport Animation (1.1.4)
Curse Maven Snippet
What's new
Version 1.1.4 — Teleport Phase 2 Refinements
What's New
- Smart Distance-Based Rendering: The mod now detects when waystones are within render distance and optimizes the camera animation accordingly.
- Nearby Waystones: Smooth camera drag with no fade-to-black overlay for a seamless experience when teleporting short distances.
- Distant Waystones: Full cinematic fade-to-black transition with two-phase camera drag (20-block approach + destination arrival) for dramatic long-distance teleports.
- Eliminated Double Flicker: Fixed an issue where the HUD overlay and travel blackout were rendering simultaneously at the start of phase 2, causing visual stuttering.
Improvements
- Travel phase now respects render distance settings for optimal performance and visual coherence.
- Smoother animation transitions between phases with better fade timing.
- HUD overlay no longer overlaps with travel blackout effect.
Technical Details
calculateTravelTicks()now detects nearby waystones (distance < renderDistance × 16 blocks).getTravelBlackoutIntensity()returns 0.0 for nearby teleports, skipping the fade-to-black effect.getHudFadeOverlayIntensity()suppresses the HUD overlay during travel phase to prevent double-flicker.
Built for Minecraft 26.2 • NeoForge 26.2.0.37-beta
This mod has no additional files

