Teleport Animation (1.1.0)
Curse Maven Snippet
What's new
v1.1.0 - Config overhaul & travel flicker fix
Fix
- Floor flicker during the top-down travel flight: the transition was forcing a full rebuild of all compiled terrain geometry every time the camera crossed a chunk section while flying, which discarded and recompiled the ground mid-flight. The camera now keeps a lightweight terrain sync during travel instead.
Feature
- Config now uses NeoForge's native config system: settings are stored in
config/teleport_animation-client.tomlinstead of a custom.propertiesfile, auto-created on first launch and editable from the Configured mod (or any other NeoForge config screen provider).
Technical Changes
TeleportConfigrebuilt on top ofModConfigSpec; the same public getters/setters are preserved so no other code needed changes.- Removed dead code left over from a removed custom config-screen (layout/widget/text persistence) and the legacy migration from the old "Grand Teleport" fork's config files, which no longer applies to the new format.
Notes
If you edited the oldteleport_animation.propertiesfile by hand, those values are not carried over automatically — reapply them in the newteleport_animation-client.toml(or via Configured) after updating.
JAR: teleport_animation-26.2-neoforge-1.1.0.jar
This mod has no additional files

