Teleport Animation

Adds cinematic teleport transitions when using /tp or /teleport commands, compatible with Waystones, JourneyMap, and more
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Teleport Animation (0.0.0-beta.49)

File nameteleport_animation-26.1.2-neoforge-0.0.0-beta.49.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Jul 30, 2026
Downloads
7
Size
2.8 MB
Mod Loaders
NeoForge
File ID
8538733
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:teleport-animation-1608291:8538733"

Learn more about Curse Maven

What's new

v0.0.0-beta.49 - Rework camera override timing for terrain/player rendering

Fix

  • Terrain and player rendering during teleport animation: reworked how the transition camera position is applied so it lands before vanilla builds the frame's cull frustum and repositions chunk sections, instead of after.

Technical Changes

  • CameraMixin — moved the camera override from Camera.extractRenderState (TAIL) to Camera.update (right after alignWithEntity), so the transition camera position is set before frustum/view/projection setup for the frame.
  • LevelRendererMixin — removed the reflection-based lastCameraSectionX/Y/Z masking hack; vanilla's own section repositioning now works correctly since the real camera position is already correct earlier in the frame.
  • EntityRendererMixin — force the local player entity visible during the animation instead of relying on frustum timing.
  • Removed FrustumMixin (no longer needed).

JAR: teleport_animation-26.1.2-neoforge-0.0.0-beta.49.jar

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