Technomancy

Abandoned
Science and magic, what can go wrong?

File Details

Technomancy - 0.11.3 - 1.7.10.jar

  • R
  • Aug 26, 2015
  • 1.11 MB
  • 3.1K
  • 1.7.10

File Name

Technomancy - 0.11.3 - 1.7.10.jar

Supported Versions

  • 1.7.10

0.11.3:

  • Fixed Energized Wand Core recipe

0.11.2:

  • Added support for Automagy Alchemical Boiler to the Galvanized Bellows
  • Added support for Thaumic Pipes to most Essentia using/producing/storage blocks
  • Technoturges Scepter now displays MFR machine ranges when held
  • Added the ability to use Warded Jars with Quantum Jars in a similar way to Essentia Phia

0.11.1B:

  • Fixes a bad import in the Node Dynamo

0.11.1A:

  • Enable Phials for Condenser.
  • Changed the way the recipes for the Wand and Scepter are handled. All wand caps should now be supported.
  • Changed the way blocks sync data between server and client. This should improve performance, eliminate several visual glitches, and help prevent lag in SMP. This is a HUGE change so may have issues. If you see any blocks that do not save data, behave differently in singleplayer vs. SMP, get out of sync server vs. client, or that display inaccurate Waila info, please file an issue!
  • Moved most of the block interaction serverside.
  • Removed INode implementation from Ecological Transmuter. It wasn't needed.
  • Removing a filter from an Essentia Coil now returns the filter (with Aspects).
  • Tons of fixes to the Node Fabricator "Air Blocks".
  • Fixed Node Dynamo using 1/4 the fuel it should have when upgraded with a Potency Gem.
  • Node Dynamo now randomly picks which Node to draw from as well as which Aspect to draw, potentaily allowing groups of Nodes to recharge more evenly.
  • Slowed down Item Coil. Now only moves a single stack per source per tick. Moving the entire inventory seemed both OP and CPU hungry.
  • Added a check in the coils to see if a bad source is marked as invalid before removing it from the source list. This should prevent tiles from being removed from the source list if they are in an unloaded chunk. It also prevents taking essentia from tiles marked invalid.
  • Randomized the access to the sources for both Item and Essentia Coils, so they won't hit the same source over and over.
  • Fixed Item Coil only being able to access half of a Large Chest.
  • Fixed Item and Essentia Coil Redstone connectivity. If upgraded with a Potency Gem, redstone will turn to connect to them.
  • Fixed Essentia Coil not returning filter when broken.
  • Added Item Coil filter info to item tooltip and Waila info.
  • Changed TileCrystal to extend "TileEntity". These blocks have no reason to tick or sync data.
  • A lot of general code cleanup.
  • Removed RenderAsNormalBlock = false from BlockCosmeticOpaque, since it does render as a "normal" block.
  • Fixed Water Ritual crash/hang.
  • Fixed Essentia Dynamo being able to connect to tubes in the direction it's facing.
  • Redid Dynamo fuel handling a little.
  • Fixed Blood tank synching for Blood Fabricator.
  • Fixed rotation of Orderly Lamp when dropped as an item.
  • Added Waila info for Condenser.
  • Fixed bug where under certain circumstances the Eldritch Consumer could absorb more aspects than intended.
  • Fixed bug where timeout was not being reduced if no space was avail in Eldritch Consumer.
  • Fixed bug where aspects were not always being output by the Eldritch Consumer.
  • Sometimes Thaumcraft would not provide an "Aspect" for a biome when generating a node, resulting in a node with no aspects. Node Generator now tries Thaumcraft first, and if that fails, picks a random Primal.
  • Fixed wrong block name being displayed when looking at Node Fabricator "air" blocks with the Thaumometer.

Breaking Changes:
Upgrading to this version will delete your research for the Electric Wand Core. Either scan a SilverWood wand core and re-research, or give yourself the research with the Thaumcraft research commands. Research name is "ROD_electric"

 

0.11.1:

  • Fixed issue that caused a crash when adding labels to Quantum Jars
  • Fixed missing sound when adding Essentia to Quantum Jars using a Phial
  • Updated Chinese translation

0.11.0:

  • Fixes several errors when displaying stored settings on items
  • Fixes issue where Node Fabricators did not create the "extra" blocks that fill their structure
  • Fixes an issue where the Node Fabricator did not always save it's data when broken
  • Fixed a couple of issues where blocks were not checked if they were valid before accessing them, causing errors
  • Fixed an issue with rituals that caused an error if activated by Redstone
  • Fixed Node Fabricator not properly obeying Redstone settings
  • Fixed Node Fabricator only accepting Redstone on its "main" block
  • Updated info in "Mods" display
  • Added Logo 

0.10.l:

  • Boosted coils no longer deactivate themselves due to redstone output. When the Potency Gem is used on a coil, the coil is switched to ignore redstone, and if modified with an item, the item is dropped. Further attempts to modify the redstone behavior are ignored. When Potency Gem is removed, coil is returned to requiring a "Low" redstone signal to function, and redstone modifying items can be used again.
  • Descriptions on Light and Dark crystals were reversed.
  • Waila tooltips did not function if some mods were not loaded. Waila should now show tooltips for blocks for blocks even if all mods are not active.
  • Clearing the filter on the Item Coil did not properly propagate from server to client.
  • Fixed exception when reading item info for blocks that have a tank with no fluid/fluid type in it.
  • Fixed syncing of blood tank content from server -> client for Blood Dynamo
  • Fixed flickering block on rotation of Dynamos
  • Fixed bucket picking up water instead of Mana Condensate when used on a Mana Condensate block
  • Fix Item Transmitter not able to have redstone, gunpowder and redstone torches as filters
  • Fix item flickering with Processors GUIs
  • Wrench vs Wand contention on Node Fabricator (Must now sneak to rotate Node Fabricator, "not sneaking" to wand it)
  • Redstone Sensitive blocks drop a redstone on initial redstone set change (fix for bug that allows converting gunpowder to redstone!)
  • Added ability to check RedstoneSet canRun without a TE (Fixes several potential issues when checking redstone state of Node Fabricator air blocks)
  • Added TileTechnomancyRedstone and TileMachineRedstone for IRedstoneSensitive tiles that extend TileTechnomancy and TileMachineBase
  • Fixed Node Fabricator not saving redstone setting
  • Fixed Node fabricator activating even if it's partner is facing the wrong way
  • Added better error handling for the air blocks (should prevent many of the NullPointerExceptions seen with them)
  • Added ability to change Node Fabricator redstone handling via air blocks
  • Added ability wrench Node Fabricator via it's air blocks
  • Remove all mention of removing redstone upgrades from books
  • Fixed incorrect Essentia coil rendering
  • Fixed Essentia Coil placing backward
  • Fixed flickering when rotating the Node Fabricator
  • Fixed Mekanism compatibility
  • Fixes crash when breaking blocks if Thaumcraft is not loaded
  • Fixes several issues with Item Coil when Thaumcraft is not installed
  • Fixes default block bounds of Item Coil
  • Fixes rotating item coil with a wrench taking the wrench as a filter instead (and Redstone, Redstone Torch, gunpowder, and the Potency Gem)
  • Fixed issue where adding or removing a potency Gem caused Coils to update block metadata. Visually this caused the coil to reorient momentarily, but was a symptom of a deeper problem where the whole TE was being destroyed and recreated)
  • Changed redstone output on coils to not use metadata.
  • Fixed crash in ICouplable when Thaumcraft was not loaded
  • Changed IRedstoneSensitive and blocks that handle changing redstone settings to allow tile entities to disallow changing redstone state. This was needed to prevent changing redstone state on coils that were "boosted".
  • Rendering of "rings" on coils changed. Top ring will be red if coil is "boosted". Bottom ring is used to indicate if the coil is filtered.
  • Info for items cleaned up a little
  • Added logging of Thaumcraft module loading success/failure
  • Added Logging for Botaina module init
  • Changed facing on placement of the mana fabricator to use block metadata instead of a block variable
  • Added ability to rotate Mana Fabricator with a wrench
  • Added both charged and uncharged wand and scepter to creative menu
  • Electric Bellows now cause Essentia to funnel into Alembics faster as if Alumentum had been used as fuel
  • New Essentia Fusor: now combine essentia together with a 2:1 ratio

0.10.k:

  • Mekanism Recipe Compatibility
  • Auto Output con be set for Condensers
  • Fixes Crash when pressing shift while in creative
  • Fixes Texture issue for Essentia Coil
  • Fixes Thaumonomicon crash

0.10.j:

  • Fixes Essentia Coil not saving
  • Fixes Essentia Coil renderer
  • Fixes Potential Crash without Thaumcraft
  • Potential Fix for Thaumonomicon crash

0.10.h:

  • More Blocks are now rotatable
  • Wands are considered like wrenches
  • Filter for the item coil isn't working but can be now set
  • Major interface change
  • Fix for air block being in unloaded chucks

0.10.g:

  • Fixes for Advanced Deconstruction Table
  • Improvements of the Thaumonomicon entries
  • Update Mana value to be more balanced
  • Improve Blood Dynamo production
  • Mana FluidItem Coil
  • Refraction removed (should improve loading speed)
  • Code cleanup