Technomancy

Abandoned
Science and magic, what can go wrong?

File Details

Technomancy - 0.10.l - 1.7.10.jar

  • B
  • May 31, 2015
  • 674.56 KB
  • 1.3K
  • 1.7.10

File Name

Technomancy - 0.10.l - 1.7.10.jar

Supported Versions

  • 1.7.10

New Essentia Fusor: now combine essentia together with a 2:1 ratio

Guiless + entirely configurable

Fixes:

  • Boosted coils no longer deactivate themselves due to redstone output. When the Potency Gem is used on a coil, the coil is switched to ignore redstone, and if modified with an item, the item is dropped. Further attempts to modify the redstone behavior are ignored. When Potency Gem is removed, coil is returned to requiring a "Low" redstone signal to function, and redstone modifying items can be used again.
  • Descriptions on Light and Dark crystals were reversed.
  • Waila tooltips did not function if some mods were not loaded. Waila should now show tooltips for blocks for blocks even if all mods are not active.
  • Clearing the filter on the Item Coil did not properly propagate from server to client.
  • Fixed exception when reading item info for blocks that have a tank with no fluid/fluid type in it.
  • Fixed syncing of blood tank content from server -> client for Blood Dynamo
  • Fixed flickering block on rotation of Dynamos
  • Fixed bucket picking up water instead of Mana Condensate when used on a Mana Condensate block
  • Fix Item Transmitter not able to have redstone, gunpowder and redstone torches as filters
  • Fix item flickering with Processors GUIs
  • Wrench vs Wand contention on Node Fabricator (Must now sneak to rotate Node Fabricator, "not sneaking" to wand it)
  • Redstone Sensitive blocks drop a redstone on initial redstone set change (fix for bug that allows converting gunpowder to redstone!)
  • Added ability to check RedstoneSet canRun without a TE (Fixes several potential issues when checking redstone state of Node Fabricator air blocks)
  • Added TileTechnomancyRedstone and TileMachineRedstone for IRedstoneSensitive tiles that extend TileTechnomancy and TileMachineBase
  • Fixed Node Fabricator not saving redstone setting
  • Fixed Node fabricator activating even if it's partner is facing the wrong way
  • Added better error handling for the air blocks (should prevent many of the NullPointerExceptions seen with them)
  • Added ability to change Node Fabricator redstone handling via air blocks
  • Added ability wrench Node Fabricator via it's air blocks
  • Remove all mention of removing redstone upgrades from books
  • Fixed incorrect Essentia coil rendering
  • Fixed Essentia Coil placing backward
  • Fixed flickering when rotating the Node Fabricator
  • Fixed Mekanism compatibility
  • Fixes crash when breaking blocks if Thaumcraft is not loaded
  • Fixes several issues with Item Coil when Thaumcraft is not installed
  • Fixes default block bounds of Item Coil
  • Fixes rotating item coil with a wrench taking the wrench as a filter instead (and Redstone, Redstone Torch, gunpowder, and the Potency Gem)
  • Fixed issue where adding or removing a potency Gem caused Coils to update block metadata. Visually this caused the coil to reorient momentarily, but was a symptom of a deeper problem where the whole TE was being destroyed and recreated)
  • Changed redstone output on coils to not use metadata.
  • Fixed crash in ICouplable when Thaumcraft was not loaded

Changes:

  • Changed IRedstoneSensitive and blocks that handle changing redstone settings to allow tile entities to disallow changing redstone state. This was needed to prevent changing redstone state on coils that were "boosted".
  • Rendering of "rings" on coils changed. Top ring will be red if coil is "boosted". Bottom ring is used to indicate if the coil is filtered.
  • Info for items cleaned up a little
  • Added logging of Thaumcraft module loading success/failure
  • Added Logging for Botaina module init
  • Changed facing on placement of the mana fabricator to use block metadata instead of a block variable
  • Added ability to rotate Mana Fabricator with a wrench
  • Added both charged and uncharged wand and scepter to creative menu
  • Electric Bellows now cause Essentia to funnel into Alembics faster as if Alumentum had been used as fuel