Free use in modpacks is permitted.

Point at something. Press Y. Your team sees it.
That is the whole mod.
The marker appears where you were looking, with your name on it and how far away it is. If it is off to the side or behind you, an arrow at the edge of the screen points at it. After twenty seconds it fades by itself.
Nothing is written in chat. You get the marker, a short sound, and one line above the hotbar. Chat stays chat.
I made this for playing on airships, where shouting coordinates over voice stops working and "look over there" means nothing when there is three chunks away.

It knows what you are pointing at
You press the same key every time. The mod works out the rest.
- Ore — the marker names it, so your mates see Ancient Debris, not just a dot.
- A teammate — a blue Ally marker with their name on it.
- Anyone else — a red Enemy marker.
- A Create Aeronautics ship — a Vessel marker on the hull, named after the ship.
- Anything else — a plain marker. Blocks, the ground, a cloud, the sky.
Shift + Y marks danger instead. Red, and it sounds like it.
Waypoints that stay
Ctrl + Y leaves a waypoint instead of a marker. Those do not fade.
They are kept on the server, so they survive a restart, and your team sees them as well as
you. Someone who joins the team next week still sees the ones you placed today. Eight per
player, and Ctrl + Shift + Y opens the list.
Keys
| Key | What it does |
|---|---|
Y |
mark |
Shift + Y |
mark danger |
Ctrl + Y |
leave a waypoint |
Alt + Y |
take down your nearest waypoint |
Ctrl + Shift + Y |
waypoint list |
All rebindable. Y is a popular key — if nothing happens, look at the controls screen
first. Do not like holding modifiers? There are separate keys for danger, waypoint and
take-down; they come unbound, bind them wherever you like.
What you need
NeoForge for 1.21.1, and nothing else. No Architectury, no Fabric API, no config library to install alongside.
If you happen to have any of these, the mod picks them up on its own:
| Mod | What changes |
|---|---|
| FTB Teams | markers only go to your party |
vanilla /team |
the same, and it counts alongside FTB rather than instead of it |
| Xaero's Minimap | markers show up on the minimap and the world map too |
| Create Aeronautics | ships can be marked, and the marker sticks to the hull |
Both team systems count at the same time, because packs often hand out teams twice — a party and a scoreboard team — and your marker should reach your mates either way.
Someone without the mod can still join a server that has it, and the other way round. Tested inside a 165-mod pack, alongside Create, Sodium, Sinytra Connector and friends.
Settings
Two ordinary JSON files in config/. Ignore them both if the defaults suit you.
Yours: marker size, drawing through walls, edge arrows, sound volume, distance labels, map markers on or off.
The server's: how far you can mark (256 blocks), how often (once a second), how many waypoints one player may keep (8), and which team system to trust.
For pack and mod authors
Use it in your pack, no permission needed, no credit required.
There is a small API in dev.teamping.api if you want to draw markers yourself — on your
own map, HUD or anywhere else. You do not have to filter by team; markers from other teams
never reach the client in the first place. The mod's own map support goes through that
same API, so it is not a second-class path.
Licence and credits
MIT. Do whatever you like with it — use it, change it, ship it in a pack, take pieces for your own mod. The only thing asked in return is that my name stays in the licence file.
Author: Argorice. Source and issues: https://github.com/Argorice/TeamPing
Thanks to the authors of XaeroPlus, MapLink and ping-to-map-xaeros, whose mods I read while working out how to talk to Xaero's maps, and to sable-companion for a compatibility API that made ship markers a short job instead of a long one. No code was copied from any of them.
Available in English and Russian.

