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Taverns & Adventurers

Build a tavern that grows with you, recruit adventurers, and send them on expeditions, dungeons and raids for loot.
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Taverns & Adventurers 0.3.1 — NeoForge 1.21.1

File nametavernsandadventurers-neoforge-1.21.1-0.3.1.jar
Uploaded
Oct 20, 2026
Downloads
169
Size
2.0 MB
Mod Loaders
NeoForge
File ID
9270197
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:taverns-and-adventurers-1740114:9270197"

Learn more about Curse Maven

What's new

0.3.1: A Lived-In Guild & Tavern Defense
Everything new since 0.2.1

🏠 Guild rooms

  • Four guild rooms, each with a bonus:
    • Kitchen: trips need 15% less food.
    • Infirmary: adventurers heal twice as fast.
    • Map Room: rumors cost 2 fewer emeralds.
    • Armory: members gear up from it.
  • They come built in as your tavern grows, for free: Kitchen at Tier 2, Infirmary at Tier 3, Map Room at Tier 5, Armory at Tier 6.
  • You can also build extra rooms yourself from vanilla blocks:
    • Kitchen: smoker + cauldron.
    • Infirmary: brewing stand + cauldron + bed.
    • Map Room: lectern + cartography table + bookshelf.
    • Armory: a chest named “Armory”.
  • Hover “Guild rooms” on the Construction Crate to see the plans and which rooms you have. Chat announces each room when it comes into use.

🍺 A tavern that feels lived in

  • Each adventurer has a favorite room based on their personality. Having it gives them a small confidence boost on trips.
  • Party bonds: adventurers who succeed together become friends, and friends do better on trips together.
  • Tavern events: wounded travelers, arms merchants, cartographers and feasts stop by. Each needs the matching room to make the most of it.
  • New Guild Chronicle tab with village goodwill and the raids you’ve discovered.

⚔️ Tavern defense

  • Recruited adventurers fight monsters near the tavern.
  • Archers and rangers shoot arrows; everyone else fights up close.
  • Only archers take on creepers, so nobody blows a hole in your tavern.
  • Endermen and zombified piglins are left alone unless they’re already angry.
  • They stay within 12 blocks of the tavern and fall back inside when badly hurt.
  • Visitors pitch in when a member nearby is already fighting.

🏘️ Villages

  • Villages build goodwill as you finish their contracts. Goodwill raises rewards, and every third success brings a celebration feast.

🔨 Building

  • Every tier now comes with its own Expedition Board and Spoils Barrel, for free.
  • Upgrades no longer tear down your furniture or build over chests and barrels with things in them.
  • Repair adds the new board, barrel and rooms to taverns built before this update.

🧩 Mod support (optional)

  • Ice and Fire: rumors can lead to dragon roosts, gorgon temples and haunted graveyards. Dragon roost raids are huge: 10–14 adventurers and 90 real-time minutes.
  • MCA Reborn: named villagers post contracts as their village’s patron.
  • Both: a grateful patron can reveal a nearby Ice and Fire threat, or even a personal Dragon Hunt map.

 

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