File Details
Execution Update(tm)!
- R
- Aug 21, 2020
- 2.50 MB
- 131
- 1.12.2
- Forge
File Name
taoism-2.2.1.20.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
-added 13 new weapons: bullwhip, blacksnake, kusarigama, deer horn knife, horse slayer, willow-leaf saber, bec de corbin, lance, monk spade, emeici, executioner's sword, misericorde, judge's pen.
-super secret setting. I wonder what it does?
-guan dao reworked because I didn't like it. It now depends on heavy spinning slashes and stacking up momentum, hitting practically everything in a circle around you with proper preparation.
-daggers reworked to automatically attack when dodging through enemies. Karambit went through an extensive rework, slowly transitioning from a high-duration bleed applied at the start of combat to high potency bleed and damage as a finisher.
-pollaxe range buffed to 4.
-nunchaku's attack speed will increase with every successful attack, up to 2.
-removed the qi gain of cestus and tonfa to put them more in line with other "side" weapons.
-bleed deals 0.5 less damage and is capped at 1 minutes and 10 levels. Applying beyond this will instantly deal overflow levels as quadruple the damage. This is to prevent some very tanky things potentially causing bleed to perform inconsistently.
-posture consumption from attack will now decrease when not at full charge.
-when mounted, knockback from parrying will be equally distributed to mobs you are riding. For instance, if you hit a chicken on a zombie on a horse, all three take 1/3 posture damage, but if you hit the zombie the chicken is unaffected and the other two take half posture damage.
-tweaked knockback from parries to be a bit more drastic.
-fixed compatibility with move plus dodges.
-fixed some weapons being unenchantable.
-weapons can be enchanted with unbreaking, sweeping edge and mending now. Unbreaking adds 10% max posture per level, sweeping edge adds 25% qi gain rate per level, and mending increases posture regeneration rate by 20%.
-fixed offhand attacks using fire aspect and knockback enchant calculations from the main hand.
-nausea will drain posture from mobs at a steady rate and blindness will reset their attack target briefly. This is to give them some use against targets, and can be disabled.
-mob stat updating should be a bit more efficient.
-shields can now be disabled after an idle parry as per vanilla rules (mostly axes).
-fixed qinglong ji potentially getting stuck in a recharge loop.
-fixed ghiavarina's inconsistent denial code.
-removed iron whip's armor pierce.
-weapons with range 2 are now actually range 2 on the main hand as well.
-fixed offhand attacks resetting main hand cooldown. You have no idea how much effort this took...
-all weapons registered in the config can now perform offhand attacks.
-fixed holding right click leading to continuous attacks.
-rope dart deals range-melee hybrid damage, which means it'll bypass both guardian thorns and Grimoire of Gaia's tier 3 ranged immunity.
-weapons now count the reach distance attribute. This means, for example, you could hit further with Botania's ring of far reach.
-config options to define custom quantities of max posture for mobs and custom attack/defend posture multipliers for items from other mods.
-config option to have a mob that killed you not despawn so you can go back for vengeance.
-small visual cleanups across the board, including held item renders and better rope for rope dart (!!!)
-last release for 1.12! I'm gonna try to update now.

