Tan's Huge Trees

Generate trees and some nature stuffs around the world. With some detailed systems.
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1.5.2 - General Updates and Bug Fixes

File nameTansHugeTrees-1.5.2-forge-1.20.1.jar
Uploader
TannyJungTannyJung
Uploaded
Aug 14, 2025
Downloads
14.7K
Size
576.9 KB
Mod Loaders
Forge
File ID
6886332
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tans-huge-trees-469915:6886332")

Learn more about Curse Maven

What's new

⚠️ Alpha Version 

 

Not recommended to update the mod from old version to this in your current world, as it might incompatible to older systems. But if you think to update it, please read the changelogs and backup your world before doing it. I have included some warning in "Version Compatibility Impactive" section, if written, to help people to see what might be happen after update.

 

Support Data Structure Version 20250814

 

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Version Compatibility Impactive

 

- Data structure version back to use old style. Changed from "A.B" to "YYYYMMDD".

 

Highlights

 

- Fixed world gen config keep resetting, because of small ")" in the path directory -_-)
- (Need Tests) Fixed trees cut at region border again!? By +-4 size of chunk status scanner and +-4 region scanner start point.

 

Gameplay Related

 

- Improved grass area using full handcode and renamed it from "disk_grass" to "grass_area"
- Fixed trees with offset not spawning because of max height spawn config (it should only test origin height)

 

Non-Gameplay Related

 

- Added new options in tree generator "Function Style" to specify how function will be run on that part. Such as above, below, side, and all.
- Small changes

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