taleofkingdoms-26.2-v1.1.jar
Curse Maven Snippet
What's new
Tale of Kingdoms 1.1.0 for Minecraft 26.2 (Fabric)
New
- Full multiplayer support: singleplayer, Open to LAN and dedicated servers. The server owns the save, so LAN guests can use every Guild NPC.
- Per-player gold, bank and progress.
- A lost city now spawns within about 1700 blocks of the castle. Citizens, shopkeepers and guards move in gradually over the first in-game week.
- Missing Guild NPCs respawn automatically when you return to the castle.
- The Guild castle now blends into the surrounding terrain.
Fixes
- Fixed: a new world did not show the "name yourself" start screen when an old world with the same name had been deleted.
- Fixed: progress and gold could reset after several days of play.
- Fixed: "Failed to decode packet (taleofkingdoms:instance_sync)" disconnect when joining a world.
- Saves are now written safely, so a crash can no longer leave an empty save file.
- Less log spam.
Note: always open Tale of Kingdoms worlds with the mod installed, or Minecraft deletes the mod's NPCs.
This mod has no additional files

