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Tale of Kingdoms

Generates a castle, in which you have to help rebuild the fallen city. Offers 2 shop NPCs. A Guild master that requests help rebuilding the lost city. A banker to store your items and gold. Generates a new mobs that derive from a portal you close.
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taleofkingdoms-26.2-v1.1.jar

File nametaleofkingdoms-26.2-v1.1.jar
Uploaded
Sep 28, 2026
Downloads
39
Size
11.3 MB
Mod Loaders
Fabric
File ID
8996637
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:tale-of-kingdoms-1697812:8996637"

Learn more about Curse Maven

What's new

Tale of Kingdoms 1.1.0 for Minecraft 26.2 (Fabric)

New

  • Full multiplayer support: singleplayer, Open to LAN and dedicated servers. The server owns the save, so LAN guests can use every Guild NPC.
  • Per-player gold, bank and progress.
  • A lost city now spawns within about 1700 blocks of the castle. Citizens, shopkeepers and guards move in gradually over the first in-game week.
  • Missing Guild NPCs respawn automatically when you return to the castle.
  • The Guild castle now blends into the surrounding terrain.

Fixes

  • Fixed: a new world did not show the "name yourself" start screen when an old world with the same name had been deleted.
  • Fixed: progress and gold could reset after several days of play.
  • Fixed: "Failed to decode packet (taleofkingdoms:instance_sync)" disconnect when joining a world.
  • Saves are now written safely, so a crash can no longer leave an empty save file.
  • Less log spam.

Note: always open Tale of Kingdoms worlds with the mod installed, or Minecraft deletes the mod's NPCs.

This mod has no additional files