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[TaCZ:Accel] | Timeless and Classics Zero Guns: Accelerated

Stops TaCZ from frying your CPU, fixes cursed bullet and rendering hot paths, and compresses inactive gunpack assets in RAM through Quantified API. Made with love at BlackRift Studios ;]
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taczaccel-omni-1.3.0.jar

File nametaczaccel-omni-1.3.0.jar
Uploader
AdmanyAdmany
Uploaded
Oct 11, 2026
Downloads
2.6K
Size
779.3 KB
Mod Loaders
ForgeFabricNeoForge
File ID
9131805
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.20.1

Curse Maven Snippet

Forge

implementation "curse.maven:tacza-1622154:9131805"

Fabric

modImplementation "curse.maven:tacza-1622154:9131805"

NeoForge

implementation "curse.maven:tacza-1622154:9131805"

Learn more about Curse Maven

What's new

TaCZ:Accel V1.3.0

Quite a massive update this time. Reworked most of the rendering optimizations, improved compatibility and added support for more Minecraft versions :]

  • Added Forge 1.20.1, NeoForge 1.21.1 and Fabric 1.21.1 support through a single OmniJar.
  • Added GPU resident gun meshes, direct GPU bone transforms and automatic CPU/GPU rendering selection.
  • Added GPU batching for compatible guns and reduced repeated geometry uploads.
  • Improved animation, model, attachment and render caching, reducing repeated CPU work and allocations.
  • Optimized scope rendering and improved compatibility with Iris/Oculus shader packs.
  • Improved bullet collision handling and reduced temporary hitbox allocations.
  • Fixed various rendering, animation, resource reload and cache lifecycle issues.
  • Improved compatibility with TaCZ: Arcana, Accelerated Rendering and TaCZ Mesh Loader.
  • Updated Quantified API integration and improved background resource handling.

Measured improvements

Optimized area Measured improvement
1080p M38 idle 21.6% higher median-frame FPS equivalent
512 gun rendering 50.65% less render-thread CPU
Direct GPU skinning 24.69% less render-tick time
Scope rendering 44.66% less elapsed time per scope call
Collision clipping 23.4% faster

These are results from separate tests, not guaranteed FPS gains. Actual improvements depend on the gunpack, hardware, shaders and scene. The latest stock comparison also showed considerable variation between runs.

Requires TaCZ and Quantified API V2.1.0 or newer. Fabric also requires TaCZ Refabricated and its dependencies.

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