taczaccel-1.2.0.jar
Curse Maven Snippet
What's new
V1.2.0 highlights :DDD
- Rebranded TaCZ:T to TaCZ:Accel
- Fixed invisible and partially missing gun models after resource reloads
- Fixed reload, bolt, draw, inspect, and weapon animation states becoming stuck
- Fixed stale model, attachment, transform, render type, and animation caches
- Fixed bullets passing through mobs while retaining optimized collision checks
- Fixed QAPI 2.1 linkage crashes and outdated task submission calls
- Added safe cache invalidation across reloads, world changes, and render contexts
- Added TaCZ:Arcana compatibility while preserving compatible performance hooks
- Added Accelerated Rendering integration without replacing its GPU renderer
- Added bounded AR mesh lookup and acceleration decision caches
- Improved scalar Bedrock model compilation
- Reduced model, attachment, matrix, pose, rotation, delegate, and resource allocations
- Improved kinetic bullet collision and pass-through block checks
- Added bounded QAPI compression for inactive base and addon gunpack resources
- Kept detailed profiling hooks out of normal releases to reduce measurement overhead
With Accelerated Rendering, the current A/B test I did on my shit shack showed:
- 8.1% lower P95
- 9.4% lower P99
- 63.2% lower worst frame
- Zero frames above 16.67 ms
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

