tacz_turrets-neoforge-4.0.0-1.21.1.jar
Curse Maven Snippet
What's new
v4.0.0! MAJOR OVERHAUL!
ADDED
- Each turret model is now its own turret: Modern, Industrial, Scrap and Tactical, each with its own stats and recipe.
- Added the Turret Workbench. Turrets and camos are crafted there instead of at a crafting table.
- Added the Brass Turret for Create. It needs rotational power from a small cogwheel placed next to it, fires slower at low rotation speeds and reaches its full fire rate at 64 RPM.
- Added the Steel Turret for Immersive Engineering.
- Added the Basic, Advanced, Elite and Ultimate Turrets for Mekanism. Each tier is crafted from the tier below it.
- Mod addon turrets only appear when their mod is installed.
- Added Sentry Turrets. They spawn in structures, on the surface or in caves, and roll a random turret type, gun, laser, paint and ammo.
- Added sentry turret loadouts and spawn rules. These are datapack files.
- Sentry turrets can spawn with a camo that fits their biome, and drop a few of their turret's crafting materials when destroyed.
- Mod addon turrets don't spawn as sentry turrets by default.
- Added the Sentry Turret Spawn Egg.
- Turrets can now use TACZ laser attachments.
- Crouching and right-clicking a turret with a dye or banner paints it. Axes scrape paint and camos off, and turrets keep their paint or camo when picked up.
- Added 19 camos, crafted in the Camos tab of the Turret Workbench.
- Added the TACZ Turrets creative tab.
- Turrets now lock on to a target with a sound for a second before firing, and make a sound when they look around.
- Added reload speed and fire rate stats. Fire rate stats are off by default.
- Added new death messages.
- Added Villager Recruits ally support.
- Added Spanish, Mexican Spanish, Canadian French, European Portuguese, German, Dutch, Czech, Ukrainian, Turkish, Simplified Chinese, Traditional Chinese, Japanese, Korean, Vietnamese and Indonesian translations.
- Added many configs, including identicalTurrets, an enabled option for each turret, dropItemsOnDeath, pickupItemsToInventory, pickupTurretToInventory, returnCamos, moddedSentryTurrets and the laserWithoutGun client config.
- Added Sxilverr to the author list. (Hey that's me! :D)
CHANGED
- Removed the Retro and Sci-Fi turret models, and the modelType client config.
- Old turrets turn into Modern Turrets in existing worlds.
- Turret stats like health, armor, range and energy are now set for each turret in its own config section.
- The requireEnergy config is now requirePower, set for each turret. Mod addon turrets need power by default.
- Turrets now take damage from explosions and lava by default, but are still immune to fire.
- Turrets no longer target invisible mobs and players by default.
- Turrets now attack neutral mobs when they are angry.
- Improved the Scrap Turret's texture.
FIXED
- Fixed ceiling turrets pulling power and ammo from the block below instead of the block they hang from.
- Fixed Jade showing an energy bar on turrets that don't need power.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

