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TACZ Turrets

Simple automated turrets for TACZ guns!
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tacz_turrets-neoforge-4.0.0-1.21.1.jar

File nametacz_turrets-neoforge-4.0.0-1.21.1.jar
Uploader
SxilverrSxilverr
Uploaded
Oct 28, 2026
Downloads
104
Size
1.6 MB
Mod Loaders
NeoForge
File ID
9350514
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tacz-turrets-1376660:9350514"

Learn more about Curse Maven

What's new

v4.0.0! MAJOR OVERHAUL!

ADDED

  • Each turret model is now its own turret: Modern, Industrial, Scrap and Tactical, each with its own stats and recipe.
  • Added the Turret Workbench. Turrets and camos are crafted there instead of at a crafting table.
  • Added the Brass Turret for Create. It needs rotational power from a small cogwheel placed next to it, fires slower at low rotation speeds and reaches its full fire rate at 64 RPM.
  • Added the Steel Turret for Immersive Engineering.
  • Added the Basic, Advanced, Elite and Ultimate Turrets for Mekanism. Each tier is crafted from the tier below it.
  • Mod addon turrets only appear when their mod is installed.
  • Added Sentry Turrets. They spawn in structures, on the surface or in caves, and roll a random turret type, gun, laser, paint and ammo.
  • Added sentry turret loadouts and spawn rules. These are datapack files.
  • Sentry turrets can spawn with a camo that fits their biome, and drop a few of their turret's crafting materials when destroyed.
  • Mod addon turrets don't spawn as sentry turrets by default.
  • Added the Sentry Turret Spawn Egg.
  • Turrets can now use TACZ laser attachments.
  • Crouching and right-clicking a turret with a dye or banner paints it. Axes scrape paint and camos off, and turrets keep their paint or camo when picked up.
  • Added 19 camos, crafted in the Camos tab of the Turret Workbench.
  • Added the TACZ Turrets creative tab.
  • Turrets now lock on to a target with a sound for a second before firing, and make a sound when they look around.
  • Added reload speed and fire rate stats. Fire rate stats are off by default.
  • Added new death messages.
  • Added Villager Recruits ally support.
  • Added Spanish, Mexican Spanish, Canadian French, European Portuguese, German, Dutch, Czech, Ukrainian, Turkish, Simplified Chinese, Traditional Chinese, Japanese, Korean, Vietnamese and Indonesian translations.
  • Added many configs, including identicalTurrets, an enabled option for each turret, dropItemsOnDeath, pickupItemsToInventory, pickupTurretToInventory, returnCamos, moddedSentryTurrets and the laserWithoutGun client config.
  • Added Sxilverr to the author list. (Hey that's me! :D)

CHANGED

  • Removed the Retro and Sci-Fi turret models, and the modelType client config.
  • Old turrets turn into Modern Turrets in existing worlds.
  • Turret stats like health, armor, range and energy are now set for each turret in its own config section.
  • The requireEnergy config is now requirePower, set for each turret. Mod addon turrets need power by default.
  • Turrets now take damage from explosions and lava by default, but are still immune to fire.
  • Turrets no longer target invisible mobs and players by default.
  • Turrets now attack neutral mobs when they are angry.
  • Improved the Scrap Turret's texture.

FIXED

  • Fixed ceiling turrets pulling power and ammo from the block below instead of the block they hang from.
  • Fixed Jade showing an energy bar on turrets that don't need power.

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