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[TACZ/RN Team] Self Shield

TACZ Self Shields adds ballistic body armor to TACZ, letting players equip up to 4 protective plates to absorb bullets, projectiles, and fire damage with a dedicated segmented protection HUD. Developed by RN Team.
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Description

TACZ Self Shields

NeoForge 1.21.1 addon for TACZ (unofficial port) that adds ballistic body plating: a partitioned protection pool against gunfire, vanilla projectiles, and fire — without vanilla Absorption and without fall protection.

Portuguese version: README_pt-br.md

Developed by RN Team.

Mod ID tacz_self_shields
Version 0.1.0
Minecraft 1.21.1
Loader NeoForge 21.1.x
Required dependency TACZ (modId: tacz)
Optional JEI (recipe viewing)
Authors RN Team

Technical docs (ADRs): docs/architecture-1.0.md
Changelog: CHANGELOG.md


What the mod does

Ballistic plate

  • Craftable item installed with right-click (use action with a placeholder animation).
  • Each installed plate becomes one protection partition (default: 10 points).
  • Up to 4 plates at once (default: 40 points total).
  • Protection is not Absorption (no yellow hearts).

Automatic plate installation

When using a new plate:

Situation Result
Free slot available (e.g. 1.5 plates) Adds 1 full plate → e.g. 2.5 (slots 1–2 full, 3rd half)
At max with a damaged plate (e.g. 3.5) Replaces the rightmost damaged plate → 4 full; the old one disappears (not returned to inventory)
4 full slots, no damage Does not install (slots full message)

Order is always normalized: full plates on the left, damaged on the right. Damage is consumed from the right.

What the plating blocks

  • TACZ gunfire
  • Vanilla projectiles (arrows, tridents, etc. — IS_PROJECTILE tag)
  • Fire

What it does not block

  • Fall damage
  • Melee, explosions, drowning, and other sources not listed above

Damage formula

When pool > 0:

  1. Apply percent reduction (default 10%)
  2. Consume the remainder from the protection pool
  3. Leftover goes to health (overflow)

With no pool: full damage goes to health.

HUD

Segmented bar above the armor bar (left status column). Each segment = one partition; color shifts as it wears down (green → yellow → red).

Sounds

  • Install: plays on click (RMB), without waiting for use to finish
  • Partition break: plays when a plate reaches zero

Files: assets/tacz_self_shields/sounds/plate_install.ogg and plate_break.ogg
Guide: docs/sounds.md

Crafting

Two netherite ingots stacked vertically in any column of the 3×3 grid (multiple craftable patterns). JEI shows only the main recipe; the other patterns remain valid at the crafting table.

Test command

/tacz dumb <num_shields 0-4> <pos>

Spawns a shootable dummy with finite plates and a name tag showing points (requires permission level 2).


Requirements


Configuration

Server config file: tacz_self_shields-server.toml

Key Default Description
max_partitions 4 Maximum installed plates
ballistic_points_per_plate 10 Points granted by each new plate
damage_reduction 0.10 Fraction negated before consuming the pool (0.10 = 10%)

Build and run

gradlew.bat build

Jar output under build/libs/ (e.g. tacz_self_shields-1.21.1-0.1.0.jar).

gradlew.bat runClient

Project structure (summary)

docs/
  architecture-1.0.md   # ADRs
  sounds.md             # Sounds and future keyframes
src/main/java/com/taczselfshields/
  ballistic/            # Pool, formula, damage
  client/               # HUD, dummy renderer
  command/              # /tacz dumb
  compat/jei/           # Hides alternate recipes in JEI
  config/               # TOML
  entity/               # Shield dummy
  item/                 # Ballistic plate
  network/              # HUD sync
  registry/             # Items, sounds, entities, attachments

Out of scope (0.1.0)

  • GeckoLib install animation / Blockbench sound keyframes (.bbmodel may exist; runtime wiring deferred)
  • Manually removing plates / repairing without consuming a new item
  • Protection against melee, explosions, drowning, etc.
  • TACZ gun packs / KubeJS / mixins

The [TACZ/RN Team] Self Shield Team

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