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TaCZ Performance & Polish

Performance and visual-polish addon for TaCZ that makes large firefights smoother with adaptive effects, tracer optimization, shell/bullet-hole management, and configurable gunplay visuals.
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TaCZ-Performance-Polish-1.20.1-2.5.0.jar

File nametaczpolish-2.5.0.jar
Uploader
Hyouka30Hyouka30
Uploaded
Sep 3, 2026
Downloads
112
Size
46.8 KB
Mod Loaders
Forge
File ID
8802243
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-performance-polish-1679183:8802243")

Learn more about Curse Maven

What's new

TaCZ Performance & Polish 2.5.0

Major additions:

  • Added global and per-effect AUTO / PERFORMANCE / BALANCED / QUALITY presets.
  • Added full Forge Mods-menu configuration screen for common options.
  • Added adaptive firefight detection based on recent TaCZ gunfire.
  • Added local weapon RPM-aware decorative effect budgeting.
  • Added advanced per-weapon effect multiplier list.
  • Added age-based shell casing render LOD.
  • Added configurable near/mid/far bullet-hole lifetime scaling.
  • Added optional visual recoil-camera smoothing (off by default).
  • Expanded ADS/FOV response profile controls.
  • Expanded debug HUD with live effect budgets, active counts, suppression counters and compatibility status.
  • Added per-shot muzzle-flash budgeting for high-load / per-weapon configurations.
  • Added per-weapon scaling to tracer particle distance, bullet rendering and bullet-hole lifetime.

    Performance behavior:
  • Firefight pressure can proactively lower decorative work before FPS falls.
  • FPS hysteresis remains active to prevent rapid quality oscillation.
  • High-rate automatic fire can reduce shells and decorative effects independently of weapon stats.
  • Distant bullet entities continue to simulate normally; only their client rendering is culled.

    Compatibility:
  • No direct hooks into Embeddium, Oculus or Accelerated Rendering internals.
  • Runtime HUD detects those renderer mods for easier compatibility testing.
  • TaCZ's own Oculus shadow-pass and Accelerated Rendering integrations remain authoritative.

    Intentionally unchanged:
  • damage
  • accuracy
  • penetration
  • ammo consumption
  • server-side bullet collision
  • projectile trajectory / ballistics
  • hit registration
  • weapon recoil values

    Optional recoil smoothing only changes how camera recoil deltas are visually delivered and is disabled by default.

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