TaCZ-Performance-Polish-1.20.1-2.5.0.jar
Curse Maven Snippet
What's new
TaCZ Performance & Polish 2.5.0
Major additions:
- Added global and per-effect AUTO / PERFORMANCE / BALANCED / QUALITY presets.
- Added full Forge Mods-menu configuration screen for common options.
- Added adaptive firefight detection based on recent TaCZ gunfire.
- Added local weapon RPM-aware decorative effect budgeting.
- Added advanced per-weapon effect multiplier list.
- Added age-based shell casing render LOD.
- Added configurable near/mid/far bullet-hole lifetime scaling.
- Added optional visual recoil-camera smoothing (off by default).
- Expanded ADS/FOV response profile controls.
- Expanded debug HUD with live effect budgets, active counts, suppression counters and compatibility status.
- Added per-shot muzzle-flash budgeting for high-load / per-weapon configurations.
- Added per-weapon scaling to tracer particle distance, bullet rendering and bullet-hole lifetime.
Performance behavior: - Firefight pressure can proactively lower decorative work before FPS falls.
- FPS hysteresis remains active to prevent rapid quality oscillation.
- High-rate automatic fire can reduce shells and decorative effects independently of weapon stats.
- Distant bullet entities continue to simulate normally; only their client rendering is culled.
Compatibility: - No direct hooks into Embeddium, Oculus or Accelerated Rendering internals.
- Runtime HUD detects those renderer mods for easier compatibility testing.
- TaCZ's own Oculus shadow-pass and Accelerated Rendering integrations remain authoritative.
Intentionally unchanged: - damage
- accuracy
- penetration
- ammo consumption
- server-side bullet collision
- projectile trajectory / ballistics
- hit registration
- weapon recoil values
Optional recoil smoothing only changes how camera recoil deltas are visually delivered and is disabled by default.
This mod has no additional files

