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TaCZ Hostiles

Adds two hostile NPC factions armed with TACZ guns
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tacz_hostiles-1.1.0.jar

File nametacz_hostiles-1.1.0.jar
Uploader
iTsDenis76iTsDenis76
Uploaded
Jul 29, 2026
Downloads
515
Size
87.4 KB
Mod Loaders
Forge
File ID
8533126
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-hostiles-1603912:8533126")

Learn more about Curse Maven

What's new

v1.1.0 Notes

New

  • NPCs now hear gunshots and investigate, without seeing the shooter (suppressed guns reduce hearing range)
  • NPCs can now open doors and fence gates
  • Added a 180° vision cone, NPCs can no longer see behind them
  • Added a LOS grace period losing sight of a target for a few seconds doesn't instantly break the fight
  • NPCs no longer get stuck in powder snow

Config

  • Added Max Sight Range setting
  • Added Max Sound Range and Suppressed Sound Range settings
  • Added a toggle to disable vanilla-mob targeting
  • Added toggles to disable door/fence gate opening

Fixes

  • Fixed NPCs hopping in place against low obstacles (carpet, snow layers) instead of walking over them
  • Fixed patrol squad members sometimes spawning inside blocks or over open air on uneven terrain
  • Fixed patrol followers occasionally binding to a leader that failed to spawn

This mod has no additional files