[TACZ] Zombie Map Maker

TACZ Call Of Duty Zombies Map Maker Neo TACZ

File Details

zombiemod-1.2.5.jar

  • R
  • May 25, 2026
  • 12.95 MB
  • 149
  • 1.20.1
  • Forge

File Name

zombiemod-1.2.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tacz-cod-zombie-map-maker-call-of-1387913:8141363")
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Zombie Mod – Changelog 1.2.5

  Bug-fix pass on the Tombstone perk and the custom TACZ turret.

  Tombstone Timer Fix

  The Tombstone snapshot was expiring instantly after the player's death instead of giving the configured 90-second
  grace window. Four defensive fixes applied:

  - Ctor guard: if the durationTicks argument is <= 0 (corrupt config or missing field), the timer falls back to 1800
  ticks (90 s) instead of expiring on the next tick.
  - Defensive NBT read: readAdditionalSaveData no longer overwrites the timer when the DespawnTimer key is missing from
  the tag, and only accepts saved values > 0. Previously an empty tag (sometimes triggered by Forge's entity save/load
  cycle right after spawn) forced the timer to 0 → instant expiry.
  - Pickup grace 2 s (40 ticks): the tombstone refuses pickup attempts during the first 2 seconds after spawn. Prevents
  accidental absorption by the dying player still standing on the spot.
  - Diagnostic log: [Tombstone] spawn pour <Player> avec 1800 ticks (90s) is logged at spawn so the configured duration
  can be verified in logs/latest.log.

  Turret Visual Polish

  - FLASH particles removed from both the muzzle and the impact point. The bright white flash was too aggressive in
  third-person view, especially with a high fire rate.
  - Remaining muzzle FX: FLAME + LARGE_SMOKE at the barrel.
  - Remaining impact FX: CRIT + LARGE_SMOKE at the target.

  Turret No Longer Damages Players

  - Custom turrets were hitting players standing in their line of fire, even though they were aiming at zombies.
  - Every TACZ bullet spawned by a ZombieTurretEntity is now tagged with ZombiemodTurretBullet = true in its persistent
  NBT at spawn.
  - New LivingAttackEvent handler at EventPriority.HIGHEST cancels any damage to a ServerPlayer whose direct source
  entity carries that tag. Zombies and other hostile mobs still take full damage normally.
  - Safe to stand next to (or in front of) your own turret now — friendly fire is impossible.