taczarmedmobs-2.5.0.jar
Curse Maven Snippet
What's new
2.5.0
New: energy & fuel weapons
- Weapons with fuel-based reloading (e.g. battery-powered energy guns in EOS, Immersive Armorer and NPGP) are now supported
- One fuel item refills the whole magazine, just like for players
- They are handed out on spawn again. Starting ammo, pouch, resupply and the walk to the bell count them in fuel items
New: mob list and in-game commands
config/taczarmedmobs/entities.txtlists every mob in your game, sorted by mod and markedAI(can use the gun AI) orEQUIP ONLY(flying, swimming, ...)- Lines can be copied straight into
[extra_mobs] entities - New commands (ops only):
/taczarmedmobs extra list/taczarmedmobs extra add <mob>with tab completion, writes the config for you/taczarmedmobs extra remove <mob>
New: gun list
config/taczarmedmobs/guns.txtlists every loaded gun, sorted by gunpack- Shows type, combat profile (including overrides), traits like explosive or fuel, and whether it is handed out on spawn, and if not, why
- Lines can be copied straight into
whitelist,blacklistorgun_overrides - Updated on server start and after
/reload
Changes
- Config moved to
config/taczarmedmobs/common.toml. Your oldconfig/taczarmedmobs-common.tomlis moved automatically on first start, no settings are lost - Guards now walk to the bell for ammo everywhere, also inside the village
- Completely out of ammo, guards always fall back to the bell, even in the middle of a fight inside the village
- Guards are no longer listed as extra mobs.
/taczarmedmobs extra add guardvillagers:guardpoints to[guards]instead
Fixes
- Guards inside a village that ran out of ammo mid-fight could get stuck forever: the periodic resupply skips mobs in combat, and walking to the bell was disabled inside the village
- Vexes, squids, shulkers, water animals and flying animals were wrongly marked as able to use the gun AI
Known issues
- Pillagers hold guns in their normal pose (visual only)
- Some weapons with custom gunpack scripts may behave oddly when used by mobs
- Guns show a pink/black missing texture: Caused by Gunsmith Lib failing to convert an older gunpack, not by this mod. Close the game, delete the
.gunsmithlibfolder in your instance folder and restart.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include