taczarmedmobs-2.5.0.jar
Curse Maven Snippet
What's new
2.5.0
New: energy & fuel weapons
- Weapons with fuel-based reloading (e.g. battery-powered energy guns in EOS, Immersive Armorer and NPGP) are now supported
- One fuel item refills the whole magazine, just like for players
- They are handed out on spawn again. Starting ammo, pouch, resupply and the walk to the bell count them in fuel items
New: mob list and in-game commands
config/taczarmedmobs/entities.txtlists every mob in your game, sorted by mod and markedAI(can use the gun AI) orEQUIP ONLY(flying, swimming, ...)- Lines can be copied straight into
[extra_mobs] entities - New commands (ops only):
/taczarmedmobs extra list/taczarmedmobs extra add <mob>with tab completion, writes the config for you/taczarmedmobs extra remove <mob>
New: gun list
config/taczarmedmobs/guns.txtlists every loaded gun, sorted by gunpack- Shows type, combat profile (including overrides), traits like explosive or fuel, and whether it is handed out on spawn, and if not, why
- Lines can be copied straight into
whitelist,blacklistorgun_overrides - Updated on server start and after
/reload
Changes
- Config moved to
config/taczarmedmobs/common.toml. Your oldconfig/taczarmedmobs-common.tomlis moved automatically on first start, no settings are lost - Guards now walk to the bell for ammo everywhere, also inside the village
- Completely out of ammo, guards always fall back to the bell, even in the middle of a fight inside the village
- Guards are no longer listed as extra mobs.
/taczarmedmobs extra add guardvillagers:guardpoints to[guards]instead
Fixes
- Guards inside a village that ran out of ammo mid-fight could get stuck forever: the periodic resupply skips mobs in combat, and walking to the bell was disabled inside the village
- Vexes, squids, shulkers, water animals and flying animals were wrongly marked as able to use the gun AI
Known issues
- Pillagers hold guns in their normal pose (visual only)
- Some weapons with custom gunpack scripts may behave oddly when used by mobs
- Guns show a pink/black missing texture: Caused by Gunsmith Lib failing to convert an older gunpack, not by this mod. Close the game, delete the
.gunsmithlibfolder in your instance folder and restart.
This mod has no additional files

