mcpskins-1.1.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
v 1.1.0
Added
- Attachment skins. Scopes, grips and muzzles can be reskinned like weapons: model, icon and texture. A skin file points at one with
"base_attachment"where it would say"base_gun". They show up in the Armory in their own section. - Skin pack translations. Drop
data/<namespace>/skin_lang/<locale>.jsoninto a pack to translate skin names, descriptions and rarity labels. It's sent from the server, so players don't need the pack installed. - Animated skin textures, using the same
.png.mcmetafile a resource pack would use. - PBR for shader users. Ship LabPBR maps as
<texture>_n.pngand<texture>_s.pngand they stream to the client alongside the texture. Needs Iris or Oculus with a shader pack. - A visual effect for fusing: the consumed items orbit in front of you, collapse, and the skin you rolled pops out.
Changed
- The Armory is now three columns on a textured panel, and drops to a narrower layout at high GUI scales instead of crushing them. It's all nine-slice sprites, so a resource pack can reskin the screen.
- The refit carousel matches the Armory and sits in a tray sized to the skin count.
- Dropped the old rarity bars from the skin rows.
Fixed
- Models no longer fly out of frame in the Armory preview. It measures the model and scales to fit, ignoring scope reticles, which TACZ builds a hundred units off to the side.
- Filter and sort buttons no longer overlap the search box in translated languages. It was worst at 1920x1080 and in fullscreen.
- The carousel no longer darkens oddly when you hover the button that opens it, a
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