TACZ: Advanced Skin System (NEOFORGE)

Adds a full weapon skin system to TACZ — texture, icon, and full 3D model re-skins, real per-player ownership, and an in-game Armory with a live 3D preview.
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mcpskins-1.1.0-neoforge-1.21.1.jar

File namemcpskins-1.1.0-neoforge-1.21.1.jar
Uploader
JS_ONJS_ON
Uploaded
Sep 8, 2026
Downloads
106
Size
386.9 KB
Mod Loaders
NeoForge
File ID
8839061
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tacz-advanced-skin-system-neoforge-1620285:8839061"

Learn more about Curse Maven

What's new

v 1.1.0

Added

  • Attachment skins. Scopes, grips and muzzles can be reskinned like weapons: model, icon and texture. A skin file points at one with "base_attachment" where it would say "base_gun". They show up in the Armory in their own section.
  • Skin pack translations. Drop data/<namespace>/skin_lang/<locale>.json into a pack to translate skin names, descriptions and rarity labels. It's sent from the server, so players don't need the pack installed.
  • Animated skin textures, using the same .png.mcmeta file a resource pack would use.
  • PBR for shader users. Ship LabPBR maps as <texture>_n.png and <texture>_s.png and they stream to the client alongside the texture. Needs Iris or Oculus with a shader pack.
  • A visual effect for fusing: the consumed items orbit in front of you, collapse, and the skin you rolled pops out.

Changed

  • The Armory is now three columns on a textured panel, and drops to a narrower layout at high GUI scales instead of crushing them. It's all nine-slice sprites, so a resource pack can reskin the screen.
  • The refit carousel matches the Armory and sits in a tray sized to the skin count.
  • Dropped the old rarity bars from the skin rows.

Fixed

  • Models no longer fly out of frame in the Armory preview. It measures the model and scales to fit, ignoring scope reticles, which TACZ builds a hundred units off to the side.
  • Filter and sort buttons no longer overlap the search box in translated languages. It was worst at 1920x1080 and in fullscreen.
  • The carousel no longer darkens oddly when you hover the button that opens it, a

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