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TACZ: Advanced Skin System (NEOFORGE)

Adds a full weapon skin system to TACZ — texture, icon, and full 3D model re-skins, real per-player ownership, and an in-game Armory with a live 3D preview.
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mcpskins-1.0.8-neoforge-1.21.1.jar

File namemcpskins-1.0.8-neoforge-1.21.1.jar
Uploader
JS_ONJS_ON
Uploaded
Aug 2, 2026
Downloads
58
Size
206.8 KB
Mod Loaders
NeoForge
File ID
8562301
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tacz-advanced-skin-system-neoforge-1620285:8562301"

Learn more about Curse Maven

What's new

v 1.0.8

Added

  • Custom skin rarities. Drop a JSON file in data/<namespace>/skin_rarities/ to add a new tier or replace one of the five built-ins — display name, color, sort order, fuse cost, and fuse targets are all configurable. Without a datapack the built-in tiers behave exactly as before.

Fixed

  • Fixed a server crash on startup (NullPointerException) while loading rarities. The rarity registry built itself before its own built-in tiers existed, so world load failed outright.
  • Fixed the weapon-draw sound repeating with custom 3D model skins — when switching skins or weapons, and even while just browsing the Armory. Any asset finishing its download rebuilt every skinned weapon, and each rebuild replayed the draw animation. Previewing a skin no longer runs the draw sequence on the weapon in your hand either.

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