Tactile

The ambience Minecraft was missing: real birdsong, ambient wildlife, fireflies, footprints, rain ripples and grass that bends. 100 small effects, each with its own switch. Client-side.
Back to Files

Tactile 0.24.3 (Forge 26.3)

File nametactile-forge-26.3-0.24.3.jar
Uploader
OhPancakeOhPancake
Uploaded
Oct 5, 2026
Downloads
86
Size
1.9 MB
Mod Loaders
Forge
File ID
9066115
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Forge

implementation "curse.maven:tactile-1723236:9066115"

Learn more about Curse Maven

What's new

Bug-hunt fixes: 76 things that went wrong in situations the effects were not built for. No new effects.

Waterfalls

  • Waterfall mist: a waterfall taller than 32 blocks threw mist and spray all the way up the falling water. It now only does so where the water lands.

Water

  • Waterfall mist: a deep pool, moat or flooded pit that was filled from the top no longer gets waterfall mist and rumble coming up through the still water. A fall boxed in on all four sides (a one-block shaft) no longer mists either.
  • Waterfall mist: a wide waterfall now makes one rumble every second and a half, from the landing nearest to you, instead of one per column stacking into a roar.
  • Waterfall mist: the rings at the foot of a waterfall now lie on the pool instead of floating two pixels above it.
  • Water wakes: items that were already floating no longer get a ring and splash when you switch the option back on, teleport nearby or walk up to them.
  • Boat splashes: paddle splashes no longer come up out of a bank or dock beside the boat.
  • Leaping fish only jump where they will come down in open water. They no longer land on the bank or on ice, or fly into a wall.
  • Fishing: a floating bobber replayed its landing plop and ring about once a second, its rocking twitched, and about half of all bites lost their splash, double ring and rod jerk. The bobber now counts as in the water for as long as it floats.
  • Fishing with others: only the bobber a fish is swimming toward nibbles now. Before, every bobber within 10 blocks did.
  • Bucket splashes: filling a bucket splashed at the player's own feet. The splash is now where the water, lava or powder snow was scooped.
  • Wet drips: a player who died in water comes back dry.

Sounds

  • Heavy landing thud: it no longer plays after climbing down a ladder, vines or scaffolding, after getting off a horse, minecart or boat, or for gentle landings (creative flight, parrots, chickens). Only a real fall makes it.
  • Landing sounds: carpet now gives the soft flop, and mobs and other players land with the sound of the block they actually land on (it was mostly a stone thud, and short falls were silent).
  • Grass rustle: fish, squid and drowned no longer rustle in seagrass and kelp.
  • A fox curling up to sleep no longer plays the bed flop sound.
  • Cave echo: leaves no longer count as walls, so dense forests and jungles do not echo like a cave.
  • Cave echo: a music disc or looping sound that started behind a wall no longer stays muffled after you walk up to it. Discs and loops are no longer wall-muffled at all.
  • Biome soundscapes, puddles, morning mist and shooting stars now work in every overworld-type world, not only the one named minecraft:overworld (a server's skyblock, resource or extra survival worlds, datapack dimensions).
  • Surf and gulls are no longer heard far out at sea, always from the east. They play where the sea meets a shore, from that direction.
  • The Pale Garden stays silent: no birdsong, woodpecker, squirrel, owl or crickets there.
  • Cave drips only come from bare rock or dripstone ceilings, not from the plank or brick ceiling of an underground room.
  • "Night animal calls" and "Animal calls" now work with "Biome soundscapes" switched off.
  • Birds, crickets, frogs, owls and wolves no longer call from empty sky when you are high above the land. On a floating island they call from over the island.
  • Subtitles: rain no longer shows "Block breaking" or "Water drips into Cauldron", drawing a bow no longer shows "Crossbow charges up", item pickups no longer show "Block placed", and the night crickets read "Crickets chirp".
  • Subtitles: cave dust reads "Dust trickles" instead of "Block breaking".

Combat

  • Hit freeze and camera kick: spam-clicking a mob froze it and jolted the camera on every click, even clicks that could not land. They now happen at most once per half second per mob, the same rate a mob can be hurt.
  • Spear jabs no longer show critical-hit effects (jabs never crit), and a mob standing closer than the spear's minimum reach no longer freezes or kicks the camera when the jab passes through it.
  • With Weapon animations off and Weapon sweeps on, your sword sweep disappeared completely. Vanilla's sweep now shows in that case.
  • Another player's sweep particle is no longer hidden while you are attacking next to them. Only your own vanilla sweep is replaced.
  • Trident spin: a trident that bounced off a mob, or fell out of a broken block, started spinning and trailing wind again after dropping about 3 blocks. It now stays still once it has hit something.
  • Weapon animations: raising a shield or eating from the off hand right after an attack cut the swing short while its trail kept drawing. The swing now finishes.
  • Mace: swinging at the air while falling played the smash animation and the gold shockwave ring. A miss now plays the normal swing.

Bedtime and motion

  • Bedtime camera: with walls on both sides of the bed the view jammed right above the sleeper. It now looks from the other side or from past the foot, and keeps the normal in-bed view when there is no room at all.
  • Getting into bed: carpet, thin snow or a closed trapdoor beside the bed no longer counts as blocked, so you are not drawn inside the wall on the other side. With nowhere to stand (a top bunk, a boxed-in bed) the sleeper is simply lying in bed while the blanket comes up.
  • Other players' blankets and getting-into-bed poses could sit sunk into the mattress or float above it all night. The height now comes from the bed itself.
  • Bed chat is now only hidden in single-player. On servers and LAN worlds the chat stays, so you can talk while waiting for others to sleep.
  • Sleepy Zs, snoring and the bed flop sound now wait until the sleeper has actually lain down, instead of starting while they still stand beside the bed.
  • The landing dip no longer plays after climbing down a ladder, vines or scaffolding, after getting off a minecart, horse or boat, or after a respawn or dimension change.
  • Sea lanterns and jack o'lanterns no longer swing in the hand like hanging lanterns.

Nature and ambience

  • Embers: sparks from wall torches rose from empty air in front of the torch. They now leave the flame.
  • Embers: copper torches now give green sparks to match their flame.
  • Raindrops on windows: drops no longer slide through the air where a glass block meets a pane or beside pane corners and ends, and no longer appear on copper grates.
  • Roof-edge rain drips hang from the underside of upper slabs, upside-down stairs and top trapdoors instead of floating in the air below them.
  • Mushroom spores: only the pore underside of a cap sheds spores now. Ceilings built from mushroom blocks no longer do.
  • Moths: they no longer fly into the wall beside a torch or lantern (they circle closer in there), and lanterns under water no longer get moths.
  • Sculk dust: over sculk veins the specks appeared a block above the floor. They now rise from the vein itself, and only from veins lying on the floor.
  • Falling leaves, petals and feathers stopped in mid-air above water, most of all over shallow flowing water. They now settle on the water's surface.
  • Ice cracks: a crack stayed floating for a few seconds after its ice was mined or melted. It now goes with the ice.
  • Fireflies no longer appear where it is cold enough to snow (the snowy Grove, snowy taiga, snowy plains).
  • Fireflies, pollen, butterflies, dragonflies, tumbleweeds, morning mist and leaping fish now pause under /tick freeze instead of piling up and appearing all at once afterwards.
  • Grass that bends: vines, twisting vines and kelp longer than 32 blocks broke in two when touched. They bend as one piece now.
  • Grass that bends: tall grass and tall flowers against a wall lean less toward it, so their tips no longer poke through to the other side.

Sky, weather and ground

  • Shooting stars stuttered, froze or never showed on long-running worlds and servers. They glide at any world age now.
  • Shooting stars no longer streak across a far mountainside, a tall build or the wall of a big cave.
  • Lightning scorch no longer appears on the pond bed under water or on the floor of the room under a slab or stair roof.
  • Puddles: when a block under a puddle's edge is dug or blown up, the puddle is cut back within about three seconds instead of hanging over the hole.
  • Puddles are already there ahead of you when you sprint, ride or fly in the rain, instead of popping in close by.
  • Puddles and scorch marks no longer break into stripes more than a million blocks from spawn.
  • Footprints go with their block at once, instead of hanging in the air for up to a second after it is dug or falls.
  • Running dust, landing dust and sea-floor silt: no more black dust on glass, panes, bars and chains.

Everyday effects

  • Bigger explosions no longer apply to wind charges, Breeze gusts, Wind Burst and wind-charged mobs: no flash, smoke ring or shake for a puff of wind.
  • An explosion high in the air no longer leaves a ring of smoke hanging in empty air below it.
  • Despawn blink: a pile of items that keeps getting new drops merged into it no longer blinks as if about to vanish; the countdown restarts when the pile grows. Floating or mounted display items never blink.
  • Minecarts: the bend screech no longer sets off a grindstone spark burst inside the cart.
  • Placing dust: extending scaffolding by clicking an existing piece puffed dust at the clicked piece. It now puffs at the new one.
  • Armor shatter: dyed wolf armor broke into pieces painted solid in the dye colour. The pieces now look like the armor.
  • Tool shatter: a breaking shield no longer bursts as a square of dark-oak planks. Shields keep the normal break sound and crumbs and the shield sparks and splinters.
  • Bite marks and drink levels: with the same food or drink in both hands, only the one being eaten or drunk changes.

Animals, chat and death screen

  • Cats jam: cats no longer keep nodding at a jukebox that went quiet while you were away.
  • Cats jam: a cat lying down or curled up on a bed stays still.
  • Cats jam: cats now keep time to Tears, Lava Chicken and Bounce.
  • Chat heads: with "Names beside heads" on, whispers and /me lines show the name too.
  • Chat heads: a mob or NPC that speaks through a command keeps its name instead of getting a default player head.
  • Death screen: the tone follows Tactile's Sound volume slider.
  • Death screen: the HUD and hand stay hidden on the "are you sure" question, and choosing Respawn there no longer replays the tone.
  • Death screen: a long "Lived" time no longer runs over the "Level" label, and one day or one hour reads "1 day", "1 hour".

This mod has no additional files