swingthroughgrass-fabric-26.1.2-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0
Ports
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
Fixes
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
Compatibility
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
Unchanged
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
This mod has no additional files

