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Swing Through Grass

Swing through grass to hit mobs: attacks no longer get eaten by tall grass, ferns and plants, so your sword reaches the target through foliage. Lightweight, server-side, no client needed
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swingthroughgrass-neoforge-26.2-1.1.0.jar

File nameswingthroughgrass-neoforge-26.2-1.1.0.jar
Uploader
NikrecsNikrecs
Uploaded
Oct 4, 2026
Downloads
13
Size
133.5 KB
Mod Loaders
NeoForge
File ID
9063140
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:swing-through-grass-1477279:9063140"

Learn more about Curse Maven

What's new

1.1.0

Ports

  • New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
  • Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2

Fixes

  • Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
  • Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
  • NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
  • 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)

Compatibility

  • Server-side: required on the server (or in singleplayer); clients without it can join
  • Fabric: Fabric API and Architectury API (Architectury new)
  • NeoForge: Architectury API (new)
  • Forge: Forge only
  • Fabric 26.1.2: Fabric Loader 0.19.5+

Unchanged

  • Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
  • Which mob is hit (closest one not hidden by a solid block)
  • The plant stays when the hit lands

This mod has no additional files