SwemCull 1.21.1 (v1.1.0)
Curse Maven Snippet
What's new
SwemCull 1.1.0 - the biggest update yet
- Far-away horses cost almost nothing now, and they keep all their tack and still move. 30 blocks away: about 10 times the FPS (1.21.1)
- Almost 3 times the FPS standing in the middle of a tacked herd (36 -> 100)
- Horses inside a barn or behind a wall don't lag you anymore, even from 6 blocks away
- Horse poop doesn't lag anymore: you only pay for the piles you can see, and they're much faster to draw. 300 piles: 289 -> 553 FPS
- Horse poop no longer fills Xaero's Minimap and World Map (
/swemcull advanced minimappoop onbrings it back, a SWEM issue) - Tack and the mane fade out softly far away instead of popping
- Far horses animate a little less often, so more FPS - you can't see the difference
- Many horses on screen? SwemCull goes a bit further for you automatically
- Adaptive mode only steps in when horses are really what slows you down
- A new, cleaner
/swemcull overlay - Fixed: horses just outside the screen were still drawn behind walls
- Ready for SWEM 1.6.13 and 1.6.14
This mod has no additional files

