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SwemCull — SWEM Horse Performance Fix

Massive FPS boost for SWEM horses — up to 20x with horses still visible. Client-side, no server needed.
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SwemCull 1.20.1 (v1.1.0)

File nameswemcull-1.20.1-1.1.0.jar
Uploader
AdomanAdoman
Uploaded
Oct 14, 2026
Downloads
4.4K
Size
373.7 KB
Mod Loaders
ForgeNeoForge
File ID
9183590
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:swemcull-1626467:9183590")

NeoForge

implementation fg.deobf("curse.maven:swemcull-1626467:9183590")

Learn more about Curse Maven

What's new

SwemCull 1.1.0 - the biggest update yet

  • Far-away horses cost almost nothing now, and they keep all their tack and still move. 30 blocks away: about 10 times the FPS (1.21.1)
  • Almost 3 times the FPS standing in the middle of a tacked herd (36 -> 100)
  • Horses inside a barn or behind a wall don't lag you anymore, even from 6 blocks away
  • Horse poop doesn't lag anymore: you only pay for the piles you can see, and they're much faster to draw. 300 piles: 289 -> 553 FPS
  • Horse poop no longer fills Xaero's Minimap and World Map (/swemcull advanced minimappoop on brings it back, a SWEM issue)
  • Tack and the mane fade out softly far away instead of popping
  • Far horses animate a little less often, so more FPS - you can't see the difference
  • Many horses on screen? SwemCull goes a bit further for you automatically
  • Adaptive mode only steps in when horses are really what slows you down
  • A new, cleaner /swemcull overlay
  • Fixed: horses just outside the screen were still drawn behind walls
  • Ready for SWEM 1.6.13 and 1.6.14

This mod has no additional files