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SwemCull — SWEM Horse Performance Fix

Massive FPS boost for SWEM horses — up to 3x with horses still visible. Client-side, no server needed.
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SwemCull 1.21.1 (v1.0.4)

File nameswemcull-1.21.1-1.0.4.jar
Uploader
AdomanAdoman
Uploaded
Aug 2, 2026
Downloads
287
Size
118.6 KB
Mod Loaders
NeoForge
File ID
8560860
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:swemcull-1626467:8560860"

Learn more about Curse Maven

What's new

SwemCull v1.0.4

Fixed: horses could wear each other's coats. With a coat pack installed, two Addendum horses of the same breed in the same tack could end up sharing a coat. Reported by one of Addendum's managers — thank you. Present in 1.0.2 and 1.0.3 as well.

Adaptive quality no longer fights your own frame rate limit. If you cap your FPS or leave VSync on — which is the default — older versions read that steady 60 as the game struggling and kept stripping horses down, permanently. It now recognises the cap and leaves your settings alone.

Fixed on 1.20.1: the debug overlay was costing a large part of the frame by itself.

A little faster for everyone. Parts of a horse you cannot see no longer cost anything to draw.

New: /swemcull advanced benchmark. Measures off / balanced / extreme automatically in about 35 seconds while you stand still, so you can get real numbers on your own hardware instead of taking mine on trust. It refuses to run against a VSync cap and discards the result if the machine drifts mid-run.

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