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SwemCull — SWEM Horse Performance Fix

Massive FPS boost for SWEM horses — up to 20x with horses still visible. Client-side, no server needed.
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SwemCull 1.20.1 (v1.0.3)

File nameswemcull-1.20.1-1.0.3.jar
Uploader
AdomanAdoman
Uploaded
Jul 29, 2026
Downloads
1.2K
Size
266.2 KB
Mod Loaders
ForgeNeoForge
File ID
8532528
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:swemcull-1626467:8532528")

NeoForge

implementation fg.deobf("curse.maven:swemcull-1626467:8532528")

Learn more about Curse Maven

What's new

SwemCull v1.0.3

SWEM Addendum is now supported. Every breed gets the same treatment as SWEM's own horses: the culling, the distance detail steps and the per-bone caching.

Fixes two bugs that only appeared with Addendum installed, both reported from a live server:

  • Tack could fail to appear on horses at all.
  • Most horses were never actually being culled, so the mod cost frames instead of saving them.

Adaptive quality no longer reacts to lag that horses are not causing. It gives detail back when barely any horses are on screen, waits a few seconds after you join a world, and ignores frames while the game is paused or in the background.

/swemcull now names any SWEM add-ons you have installed and reports how many horse renderers are active.

⚠️ Known issue, fixed in 1.0.4: with Addendum and a coat pack, two horses of the same breed wearing the same tack could end up sharing a coat.

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