SwemCull 1.20.1 (v1.0.1)
Curse Maven Snippet
What's new
v1.0.1
Performance
- Horses behind you are no longer drawn. SWEM disabled Minecraft's view-frustum test for its horses, so the whole herd behind your camera was being rendered every frame. In a crowded stable that's nearly half of them, drawn for nothing.
- New small-parts detail step — hooves, belly slab, chest, lower lip and tail dock drop out at range. None of them affect the horse's outline.
- Presets retuned. Cosmetic detail now strips earlier, while horses stay visible much further (balanced: visible to 80 blocks, was 64). Up to 2.5× at range with every horse still drawn.
- Faster hot path: the bone index is resolved once per horse per frame instead of ~95 times, and the frustum check no longer allocates.
Fixed
- Adaptive mode no longer makes horses flicker in and out while you stand still. The controller now settles on one setting and stops instead of hunting forever.
- Fixed a body part being wrongly classed as hideable, which could leave a visible hole in the horse's barrel.
New
- Debug overlay —
/swemcull overlayshows your FPS with the slowest and fastest frame of the last half second, plus how many horses are full detail, stripped, culled or off screen right now. /swemcull togglereplaceson/off. Advanced tuning moved under/swemcull advancedso the everyday commands aren't buried.- Updating now shows a short "what changed" note in chat instead of repeating the first-run intro.
Other
- Icon downscaled to 128px (8 KB) — smaller download.
Updating from 1.0.0? Your existing config keeps your old distances. Run
/swemcull preset balancedonce to pick up the new ones.
This mod has no additional files

