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Sweet Charm O' Mine

A curios addon for GWR
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sweet_charm_o_mine-1.1.2.jar

File namesweet_charm_o_mine-1.1.2.jar
Uploader
JuitarJuitar
Uploaded
Jun 9, 2026
Downloads
312
Size
164.6 KB
Mod Loaders
Forge
File ID
8220990
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sweet-charm-o-mine-1336564:8220990")

Learn more about Curse Maven

What's new

Fixed

  • Fixed Bullet Pocket GUI failing to open when large-capacity pockets contained many bullets by avoiding oversized openScreen payloads.
  • Fixed Bullet Pockets equipped in generic Curios slots not being detected.
  • Fixed multiple equipped Bullet Pockets only checking the first pocket before falling back to player inventory.
  • Fixed Pocket ammo cycling, HUD display, Ammo Belt ammo selection, and ammo consumption to use a merged Bullet Pocket ammo pool.
  • Fixed Bullet Pocket GUI title to use the actual pocket item display name, including custom renamed names.
  • Removed an unintended tooltip hotspot from the top-right of the Bullet Pocket GUI.
  • Reduced noisy normal-operation logs when opening Bullet Pocket GUIs and toggling sniper zoom.

Changed

  • Bullet Pocket ammo storage now respects each bullet item’s getMaxStackSize(), including larger stack sizes from other mods.
  • Bullet Pocket lookup order is now deterministic: dedicated bulletpocket slot first, then other Curios slots by slot id.
  • Bullet Pocket selected ammo is normalized on server-side use instead of being mutated during client HUD rendering.
  • Bullet Pocket GUI now shows pocket-switch buttons only when more than one manageable pocket exists.
  • Pocket switching now supports equipped pockets plus pockets held in the player’s hands.
  • Ammo Belt can no longer be equipped multiple times, but replacing an already equipped Ammo Belt in the same Curios slot is allowed.

Added

  • Added Bullet Pocket GUI switching controls for cycling between multiple available pockets.

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