sweet_charm_o_mine-1.1.2.jar
Curse Maven Snippet
What's new
Fixed
- Fixed Bullet Pocket GUI failing to open when large-capacity pockets contained many bullets by avoiding oversized
openScreenpayloads. - Fixed Bullet Pockets equipped in generic Curios slots not being detected.
- Fixed multiple equipped Bullet Pockets only checking the first pocket before falling back to player inventory.
- Fixed Pocket ammo cycling, HUD display, Ammo Belt ammo selection, and ammo consumption to use a merged Bullet Pocket ammo pool.
- Fixed Bullet Pocket GUI title to use the actual pocket item display name, including custom renamed names.
- Removed an unintended tooltip hotspot from the top-right of the Bullet Pocket GUI.
- Reduced noisy normal-operation logs when opening Bullet Pocket GUIs and toggling sniper zoom.
Changed
- Bullet Pocket ammo storage now respects each bullet item’s
getMaxStackSize(), including larger stack sizes from other mods. - Bullet Pocket lookup order is now deterministic: dedicated
bulletpocketslot first, then other Curios slots by slot id. - Bullet Pocket selected ammo is normalized on server-side use instead of being mutated during client HUD rendering.
- Bullet Pocket GUI now shows pocket-switch buttons only when more than one manageable pocket exists.
- Pocket switching now supports equipped pockets plus pockets held in the player’s hands.
- Ammo Belt can no longer be equipped multiple times, but replacing an already equipped Ammo Belt in the same Curios slot is allowed.
Added
- Added Bullet Pocket GUI switching controls for cycling between multiple available pockets.
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